17. december 2009

63rd session

After returning from the cold fortress of the rebel Githzerai, the Swords of Drahar wasted little time. They researched about the Mad Dragon, found out where it had it's lair, and hired Captain Morgan again to fly them out near the area where the Mad Dragon lived. As it turns out, it was a nightmarish place, full of lava, geysers, firestorms and in general a lot of nasty terrain and hazards. Luckily for the Swords, Torn's Phantom Steeds can fly, so after a rough arrival where Gnoguh got tossed around by some geysers, the Swords took the arial route to the 3 volcanoes further inland, where the dragon should have its lair.

They didn't quite make it all the way though, because about halfway across the rocky island, they were hit by an imploding thunderstorm. That turned out to be quite painful, and Truxas ended up dieing to a weather phenomenon.

Of course, with Revive handy, Truxas was up and running in only a few moments. Torn quickly made some new flying Phantom Steeds, and the Swords continued their trip towards the Tri-volcano-area. Once there, they quickly noticed several cave entrances, picked one, and landed in front of it. And promptly got jumped by 5 elementals. Even though they seemed to do their best to focus their firepower on a couple of targets (Torn and Gnoguh in this case), the Swords managed to dispatch them without anyone dieing.

Once the elementals were dead, the Swords searched the area, and Carric determined which entrance was the most likely to lead to the dragon's lair. And his perception didn't fail him again. Deep inside the volcano, they found a huge grotto with a lake of lava, an island covered in gold, and of course the dragon and his two pet fire titans.

And boy did they get owned. First Torn slept one of the Titans, which made Gork rip him a new one in a matter of seconds. Then Torn rendered the other helpless, which caused Gork and Truxas to rip it apart in a few more seconds. And thank god for that, because the Dragon proved just as hard as expected. For a while it looked like an easy fight, and the Swords even wounded it greatly (bloodied) but then suddenly the tide turned, and its aura became more and more lethal. But in the end, it still died.

LOOT: 350.000 gp and a Medic's Amulet +5

Medic’s Amulet

This amulet helps healers staunch wounds.

Level: 24
Price: 525,000 gp
Item Slot: Neck
Enhancement: +5 Fortitude, Reflex, and Will

Property: You gain an item bonus to Heal checks equal to the amulet’s enhancement bonus.
Property: When you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally, that ally also makes a saving throw against an ongoing damage effect.

First published in Adventurer's Vault 2.

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