-The Sons of Winter are here to find The Golden Chest, which is said to hold the key and the location of an ancient artifact called the Globe.
-Their leader answers to someone called Glarix, and he was warned that adventurers from were coming, apparently someone in Sirena warned them.
-Using the Globe, the Sons of Winter want to plunge the world into a permanent state of winter.
-The Golden Chest (the chest carried by the dragonborn during the ambush) by is full of weird runes.
The following was in the chest.
Mouse Spirit Armor
Crafted in ancient times, this armor was often given to the scouts and hunters of the K'vani border.
Armor: Hide
Enhancement: +1 AC
Medallion of the Berserker
This fearsome badge, crafted from bits of bone and leathery flesh, is favored by those who savor taking the fight to the enemy.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will
Property: When you charge, you can move an additional +2 movement and your movement made as part of the charge doesn’t provoke opportunity attacks. If you hit on your charge attack, you deal an additional +1d8 damage.
Medallion of the Defender
This ancient medallion, crafted in gold, is favored by those who protect others.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex and Will
Medallion of Precision
This ancient medallion, crafted in silver, is favored by those who use a bow to overcome their foes.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex and Will
Property: Whenever you hit a creature with Prime Shot, you deal an additional 2 damage
Bear Spiritbeast Armor
Crafted in ancient times, this armor was often given to the berserkers of the K'vani border.
Armor: Hide
Enhancement: +1 AC
Horn of Spirits
The sound of this black-studded bronze horn improves conjurations.
Wondrous Item
Property: All spirit companions within 5 squares can take 2 more damage before they disappear.
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