12. april 2010

Loot and stuff from the Sons of Winter

From the papers and items gathered from the dead dragonborns, the following is clear:

-The Sons of Winter are here to find The Golden Chest, which is said to hold the key and the location of an ancient artifact called the Globe.

-Their leader answers to someone called Glarix, and he was warned that adventurers from were coming, apparently someone in Sirena warned them.

-Using the Globe, the Sons of Winter want to plunge the world into a permanent state of winter.

-The Golden Chest (the chest carried by the dragonborn during the ambush) by is full of weird runes.

The following was in the chest.

Mouse Spirit Armor

Crafted in ancient times, this armor was often given to the scouts and hunters of the K'vani border.

Armor: Hide
Enhancement: +1 AC

Power (Encounter): Standard Action. Effect: You transform into the shape of a mouse until the end of the encounter or until you spend a minor action to cancel the effect. In this form, you gain a +5 bonus to Stealth checks. You can't attack, talk, pick up anything, or manipulate objects.

Medallion of the Berserker

This fearsome badge, crafted from bits of bone and leathery flesh, is favored by those who savor taking the fight to the enemy.

Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will
Property: When you charge, you can move an additional +2 movement and your movement made as part of the charge doesn’t provoke opportunity attacks. If you hit on your charge attack, you deal an additional +1d8 damage.


Medallion of the Defender

This ancient medallion, crafted in gold, is favored by those who protect others.

Item Slot: Neck

Enhancement: +1 Fortitude, Reflex and Will

Property: When you hit a marked enemy with an OA, you deal an additional 5 damage.


Medallion of Precision

This ancient medallion, crafted in silver, is favored by those who use a bow to overcome their foes.

Item Slot: Neck

Enhancement: +1 Fortitude, Reflex and Will

Property: Whenever you hit a creature with Prime Shot, you deal an additional 2 damage


Bear Spiritbeast Armor

Crafted in ancient times, this armor was often given to the berserkers of the K'vani border.

Armor: Hide
Enhancement: +1 AC

Property: Whenever you spend a healing surge you gain an additional 3 hit points. If you are raging, you gain an additional 2 hit points (5 hit points total) each time you spend a healing surge.


Horn of Spirits

The sound of this black-studded bronze horn improves conjurations.

Wondrous Item

Property: All spirit companions within 5 squares can take 2 more damage before they disappear.

Power (Daily): Minor action. Your companion spirit can flank for the rest of the encounter or for 5 minutes.

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