Cursing Wand
You curse your foe when you channel your spite through this dark yew wand.
Level: 14Price: 21,000 gp
Implement (Wand)
Enhancement: +3 attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you score a critical hit with the unluck power using this wand, the target also takes a –2 penalty to attack rolls, skill checks, ability checks, and saving throws (save ends).
Power (Daily * Arcane, Implement, Necrotic): Standard Action. As the bard’s unluck power (Player’s Handbook 2, page 72).
Bard Attack UnluckYou manipulate what was once an ode to fate, speaking it in reverse and warping the weave of fortune.EncounterArcane, Implement, Necrotic
Standard Action Ranged 5Target: One creatureAttack: Charisma vs. ReflexHit: 1d8 + Charisma modifier necrotic damage. The next time the target makes an attack roll before the end of your next turn, you roll 1d20 and can replace the target’s roll with yours. In addition, choose an ally within 5 squares of you. The next time that ally attacks the target before the end of your next turn, you roll 1d20 and can replace the ally’s roll with yours.
Feytouched Armor (Leather)
Materials from the Feywild are worked into this armor, improving your reflexes and allowing you to disappear briefly.
Level: 12Price: 13,000 gp
Armor: Leather, Hide
Enhancement: +3 AC
Property: Gain an item bonus to initiative checks equal to the armor’s enhancement bonus.
Power (Encounter • Illusion): Standard Action. You become invisible until the end of your next turn.
Periapt of Wisdom
This silver amulet increases your wisdom and can be activated to greatly enhance the strength of your will.
Level: 13Price: 17,000 gp
Item Slot: Neck
Enhancement: +3 Fortitude, Reflex, and Will
Property: Gain a +1 item bonus to Wisdom ability checks and Wisdom-based skill checks (but not Wisdom attacks).
Power (Daily): Immediate Interrupt. You can use this power when you are hit by an attack that targets your Will defense. Gain a +5 power bonus to Will against the attack.
Frost Fury Weapon (Exe Axe)
When this weapon’s wielder is bloodied, the axe blade becomes icy and promises a cold death with each swing.
Level: 13Price: 17,000 gp
Weapon: Axe
Enhancement: +3 attack rolls and damage rolls
Critical: +1d6 cold damage per plus, or +1d10 cold damage per plus while you’re bloodied
Property: While you’re bloodied, this axe deals extra cold damage equal to your Constitution modifier.
Armor of Durability (Hide)
When your allies rely on you to keep fighting, this armor helps keep you in the fray.
Level: 14Price: 21,000 gp
Armor: Hide, Chain, Scale, Plate
Enhancement: +3 AC
Property: When you spend a healing surge to regain hit points, you regain additional hit points equal to the armor’s enhancement bonus.
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