After killing the hobgoblins and looting their lair, our friends moved on. And right into a nasty room full of traps, where Carric got trapped in a water-whirlwind trap, encased by an arcane wall. Meanwhile, the rest were battling a huge statue of Orcus, and some forcebreathing stonedragons that were defending the control panel. Despite Valmer thinking it would be a great idea to smash his axe into one of the two control panels, Tagron managed to diffuse the traps.
Next they found what was Kalarel's private chambers. They found his diary, and a lot of gold. Tagron scouted down some stairs, and could hear chanting. The diary told them that this Kalarel character was apparently in the process of making a ritual that would open a rift, and let Orcus in. They even found a lot of notes regarding the ritual. Judging from the diary, they still had about 1½ day until it would be finished, so they decided to get a good night's rest, and then head down. Truxas, who wasn't in as bad shape as the rest of them, volounteered to stay up the whole night, guarding the others.
Freeday 18th Apryyl, Year XYZ
Ready for the final battle they moved down, into the temple of Orcus. Down there, they first battled Marcus, some vampires and some zombies that died really quick, as well as some dark fey creature, looking a bit like a gnome, yet not. But as it turns out, it was not over. The ritual was being conducted under the temple, where Kalarel was just about to open a portal. In fact, there was a shadowy arm which was trying to claw it's way through. A long and hard fight later, and our heros had killed Kalarel, but alas! the portal did not seem to close..
26. august 2008
19. august 2008
8th session
As it turns out, the yelling hadn't reached whoever the hobgoblin was yelling for. But not long after he died, another hobgoblin guard walked nearby, but luckily, he didn't notice the dead body, nor the hiding heroes.
They chose to progress deeper into the dungeon, and soon found themselves swarmed by a lot of hobgoblins, led by Warchief Krang. The fight quickly turned ugly. Nadarr died, Torrinn and Brocun were captured (and then executed), and Torn and Muffin fled.
Torsday 17th Apryyl, Year XYZ
A little week later, Torn and Muffin return to Danar Hold with some new companions, lusting for revenge. While Warchief Krang hasn't had the time to find new hobgoblins or goblins, he somehow has acquired a small group of zombies to help him. As soon as Muffin (who is scouting) peaks his head into the chamber, he is jumped by Krang and slain quicker than you can say "SPLAT". Despite losing one of their own early on, the heroes manage to kill Krang. Amongst the things they find on him, there is a letter saying:
Warchief Kang
We are very pleased that you have chosen to accept the offer that your ally, Kalaren, chose to refuse. We will gladly buy any sentient humanoids you can catch, although price will depend on age, gender, race, health and some other things.
If you deliver your captives to our mutual kobold friends of the Green Serpent Tribe, we will get your gold payment deliver shortly thereafter. If you on the other hand wish your money upon delivery, you can bring the captives to some of our other allies, the "monks" of the Iron Fist. They are located in the ruins of Castle Whiterock, directly 60 miles south-east of Danar Hold.
Regards, Warchief Kruul
They chose to progress deeper into the dungeon, and soon found themselves swarmed by a lot of hobgoblins, led by Warchief Krang. The fight quickly turned ugly. Nadarr died, Torrinn and Brocun were captured (and then executed), and Torn and Muffin fled.
Torsday 17th Apryyl, Year XYZ
A little week later, Torn and Muffin return to Danar Hold with some new companions, lusting for revenge. While Warchief Krang hasn't had the time to find new hobgoblins or goblins, he somehow has acquired a small group of zombies to help him. As soon as Muffin (who is scouting) peaks his head into the chamber, he is jumped by Krang and slain quicker than you can say "SPLAT". Despite losing one of their own early on, the heroes manage to kill Krang. Amongst the things they find on him, there is a letter saying:
Warchief Kang
We are very pleased that you have chosen to accept the offer that your ally, Kalaren, chose to refuse. We will gladly buy any sentient humanoids you can catch, although price will depend on age, gender, race, health and some other things.
If you deliver your captives to our mutual kobold friends of the Green Serpent Tribe, we will get your gold payment deliver shortly thereafter. If you on the other hand wish your money upon delivery, you can bring the captives to some of our other allies, the "monks" of the Iron Fist. They are located in the ruins of Castle Whiterock, directly 60 miles south-east of Danar Hold.
Regards, Warchief Kruul
12. august 2008
7th session
After the multiple battles with the goblins, the heroes decided to take an extended rest in Balgor's room, which they locked from the inside. At night, Muffin noticed that someone was trying to open the door from the outside. When it figured that the door was locked, it ran away. The heroes, under the leadership of Nadarr, decided to move to another room, and ambush whoever would be coming.
Hiding in a store-room, they didn't wait long. They heard commotion outside, and charged out, surprising some goblins with their guard drakes. They were not alone, and soon a hobgoblin patrol joined the fun. After yet another long and hard battle, with most of the heroes still exhausted from the last day of exploring and fighting, our heroes were finally done. As in - really time to rest. Luckily, nothing more interrupted their sleep for the rest of the night.
Tirsday 8th Apryyl, Year XYZ
They chose to head downstairs, through the previously locked door, as the key they found on Balgor, fitted said door. Down the stairs, they found a small maze, with various magical traps that caused those affected to run away in fear. Soon they stumbled over a large group of zombies, which almost killed Elar. Else it was fairly easy fight.
Moving on, they found yet another set of stairs, leading down. As they descended, they were challenged by some hobgoblin guards. Not knowing the secret password, they had no choice but to engage. The hobgoblins locked them up in the stairwell, blocking the way with a shieldwall that proved hard to get by. Meanwhile, a second row of hobgoblins used halberds and hammered on the frontliners of our heroes. A huge deathjump spider was also released by the hobgoblins, wrecking havoc in the back rows of our heroes.
After a long fight, our heroes were winning. Then the last hobgoblin ran, yelling for help. The heroes followed in hot pursuit, managing to catch him in the corridors, just before arriving to another big room.
Hiding in a store-room, they didn't wait long. They heard commotion outside, and charged out, surprising some goblins with their guard drakes. They were not alone, and soon a hobgoblin patrol joined the fun. After yet another long and hard battle, with most of the heroes still exhausted from the last day of exploring and fighting, our heroes were finally done. As in - really time to rest. Luckily, nothing more interrupted their sleep for the rest of the night.
Tirsday 8th Apryyl, Year XYZ
They chose to head downstairs, through the previously locked door, as the key they found on Balgor, fitted said door. Down the stairs, they found a small maze, with various magical traps that caused those affected to run away in fear. Soon they stumbled over a large group of zombies, which almost killed Elar. Else it was fairly easy fight.
Moving on, they found yet another set of stairs, leading down. As they descended, they were challenged by some hobgoblin guards. Not knowing the secret password, they had no choice but to engage. The hobgoblins locked them up in the stairwell, blocking the way with a shieldwall that proved hard to get by. Meanwhile, a second row of hobgoblins used halberds and hammered on the frontliners of our heroes. A huge deathjump spider was also released by the hobgoblins, wrecking havoc in the back rows of our heroes.
After a long fight, our heroes were winning. Then the last hobgoblin ran, yelling for help. The heroes followed in hot pursuit, managing to catch him in the corridors, just before arriving to another big room.
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