30. september 2010

Session 18

Mansday 27th Awgost, Year 1456
After resting the Godsends turned their noses towards the tower of Drazz the lich. Navigating back through the Underdark proved easy enough, with Rolen leading the Godsends around the King's Highway to avoid the blood oozes and troglodyte tracks they spotted. Sure, they got a bit lost, but none the less, they found their way.


Just before arriving at the tower, the Godsends stumbled over a minotaur fighting some troglodytes. The Godsends decided to help the minotaur and the trogs were quickly dispatched. During the fight, the Godsends were introduced to another person, a druid named Hwygar. (??). The minotaur, aptly named Muuh, was a lone mercenary heading to Erelhei-Cinlu, in search of work. The Godsends decided to hire him for 10% of all gold and gems found in the tower. The druid was not a mercenary. Instead he told a story of dreams and destiny, and said he was there to protect the Godsends. There was some obvious skepticism on what he said, but the Godsends allowed him to tag along, at least for now.

Arriving at the tower, Hwygar climbed easily up on the ledge and helped the Godsends up. Calos disabled the magical traps, and Muuh broke down the front door. Inside, they found things as they were the last time they visited. Quickly, they moved up the stairs, where they found a lot of small sleeping rooms, mostly unused for a long time, and a kitchen.

Moving further up, they found a scrying room and a summoning room. Unfortunately they also stumbled over the lich' apprentice and a couple of flesh goblems. After the fight, moving further up, the Godsends found what must be the lich' chambers, a huge room with a throne, bookshelves, a portal, and many other things. As they entered, they heard a voice:

I am so glad you have come here. I knew it, of course, that your greed would get the better of you. Seriously? Stealing my books, my spells? Did you really think you could pull that off? You might have surprised me during our last fight, but that won't happen again, I can assure you of that.

19. september 2010

Session 17

Freeday 17th Awgost, Year 1456 (continued)
Mistress D'iha informed the Godsends that she wanted them to go to Outpost, a small smuggler haven, and buy some information from the leaders, Chakos (drow) and Vlaak.(githyanki). They know where Iquel, a rogue githyanki is hiding, and he has a gem Mistress D'iha wants.

Mansday 20th Awgost, Year 1456
Traveling to Outpost (about 100 inhabitants, mostly drows and duergars, but also a fair bit of githyanki and a few humans) proved fairly straight-forward, and the Godsends arrived 4 days later. They were greeted by drows with crossbows and the two leaders who met them in a small market square just inside the walls. The deal was quickly concluded, with no haggling attempted by either side.

The Godsends learn that Iquel is hiding in the cursed(?) city of Lorakel, an ancient drow ruin that suddenly became void of inhabitants about 3000 years ago.

With the ruins of Lorakel not that far away, the Godsends were heading out.


Torsday 23rd Awgost, Year 1456
The Godsends find and arrive at Lorakel, where they track down Iquel in a deserted Lolth church. There, they fight and kill Iquel during an earthquake, and find a blue gem almost identical to the gem they snagged from the Freth Matron Mother for Drazz. It seems the two gems might be cut from the same original gemstone. But the battle is not without a price. Poor Argii is brutalized by the githyanki and dies.

R.I.P Argii



Freeday 24th Awgost, Year 1456
Dealing with Drazz via the sending stone he had given them, they set up a meeting with the drow at the portal near Erelhei-Cinlu.
Meeting with Drazz, he tries to trick them and keep the blood. Insults are exchanged and suddenly a battle is on. His gray angel guardian joins the fight as well, while Drazz shows his true colors - he is a lich.

The battle is long and hard, but in the end, the Godsends prevail. The portal through which Drazz and the angel arrived is still open, but the Godsends are hurting and tired and dare not pass through. They remember all too well the golem guardians from the last time. They do however decide that a lich' tower full of ritual books, treasure and other fun stuff is just too good to pass up. Maybe they can make it their own.

14. september 2010

Wizard loot

9000 gp

Ring of Brotherhood
These platinum rings come in pairs and are shared only by the closest companions.
Level: 14
Price: 21,000 gp
Item Slot: Ring

Property: Each of these rings is part of a set of two. As a minor action, a ring wearer can ascertain the following information:
• The current hit points and general status (alive, dying, or dead) of the other ring wearer
• The number of healing surges the other ring wearer has remaining
• Any effects currently affecting the other ring wearer
• The current emotional state of the other ring wearer
• The straight-line distance to the other ring wearer. If the other ring wearer is on a different plane, neither the distance nor the specific plane can be ascertained.
Special: These rings come in pairs. If one ring is disenchanted, the other loses all its magic. The cost covers a set of rings.
Power (Daily): Free Action. Transfer a single healing surge to the wearer of the other ring. This cannot bring the recipient above his or her total healing surges. If you’ve reached at least one milestone today, transfer two healing surges.


Ring of Fury
This ring gleams with hate.
Level: 14
Price: 21,000 gp
Item Slot: Ring

Property: Gain a +2 item bonus to Intimidate checks.
Power (Daily): Free Action. When you are first bloodied, make two basic attacks.
Special: If worn with the belt of fiends, you gain a +2 item bonus to Diplomacy, Insight, Bluff, and Religion checks when dealing with devils.


Primordial Ring
This ring consists of twisted metal bands whose colors shift before your eyes.
Level: 14
Price: 21,000 gp
Item Slot: Ring

Property: You are treated as an elemental creature as long as the ring is worn.
Power (Daily): Minor Action: Gain resistance 10 variable until the end of the encounter or for 5 minutes. You cannot use this power to resist a damage type to which you have a vulnerability.
    If you’ve reached at least one milestone today, your resistance 10 variable becomes (2/encounter).

Githyanki Loot

Githyanki Silver Weapon (Longsword)
The rune-engraved weapon assaults a creature’s mind and has the power to banish it to another plane.
Level: 14
Price: 21,000 gp
Weapon: Heavy Blade
Enhancement: +3 attack rolls and damage rolls
Critical: +3d8 psychic damage
Power (At-Will • Psychic): Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
Power (Daily • Teleportation): Free Action. Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.

Tenebrous Shroud
This cloak wraps around you in inky blackness.
Level: 13
Price: 17,000 gp
Item Slot: Neck
Enhancement: +3 Fortitude, Reflex, and Will
Property: Gain resist 15 necrotic.
Power (Daily): Immediate Reaction. You can use this power when you are hit by a melee attack. You become invisible until the end of your next turn.

10. september 2010

Lidt stats

541 hours /played
91 sessions
5 TPK's
A lot of deaths

Stats

8. september 2010

Interlude

Torsday 16th Awgost, Year 1456
It has been a couple of weeks. Every day so far has pretty much been the same. Up early in the morning, running drills and mock combats, overseen by D'iha herself. When it comes to brute force and straight combats, its pretty clear that you are the best amongst the new recruits. You have yet to see any of her veterans in action, but there are certainly a few that look like they can hold their own against either of you, and while you might cherish the thought of testing just that, now is not the time.

You have also learned that while Pharloth called D'iha a cunt, bitch would probably have been more appropriate. One tough bitch, with a temper as cool as the Ice Dales, and a punch as hard as a giant, as Grum learned the hard way when he answered "Freth", when asked what house he belonged to. "No house is the answer", she said, after almost knocking him out cold with a well-placed knee to his groin.

But tough as she might be, she obviously wants you (and the others) to be the best you can be. Her drills and exercises might be hard and grueling, but she sees everything and often offers good advice on how to be better. "You are no good to me or the rest of the Swords if you are dead", or the short version "You are no good to me dead" seems to be her favorite phrases.

Not only is she tough, but she obviously knows how to handle her weapons. Longsword and dagger is what she uses, and while neither of you have ever fought her, one morning, when you showed up early for drills, she was training with 3 of the veteran Swords. Yeah, definitely not one to cross on your own, and maybe not even with all of your friends.

So far, there is no sign of any special connection to the Cult of the Elder Elemental Eye, or any other cult for that matter. Not that D'iha or G'az ever talks about the jobs that the Swords do. She probably doesn't trust you yet. Come to think of it, G'az never really talks. Since that "Follow me if you want to live on the first night", you have barely heard him speak 10 words.When around, he always seems to hover around D'iha, or rather, Mistress D'iha as anyone who values his teeth calls her, as if waiting for someone to come and attack her, so that he can pounce on said person. Creepy guy..

A couple of nights ago, you were contacted by Drazz. He wants to know when he is getting the gem. So far, he has been fairly patient, but you have a hunch that it might not continue to be that way for long. Luckily, it looks like a break is coming. A few of the other students have overheard somewhere that it is time to be tested and that whoever gets accepted will be given a mission to prove themselves....

Freeday 17th Awgost, Year 1456
At breakfast, you have just been informed that Mistress D'iha wants to speak with all of you (all new recruits) in an hour... 

Session 16

Tirsday 30th Yully, Year 1456 (continued)
After some more sneaking around the Freth Mansion, while dodging both Freth and Zhiqnah drows and goblins, the Godsends finally found the place they were looking for. The barracks. Unfortunately, as they were collecting the cloaks and pins they needed for their little plan, a ranking cleric of the Freth line burst into the room.

What are you doing here? We are under attack. Get your asses in gear, now!
... before she realized that these drows weren't hers to command with. The Godsends jumped her, eager to rid the world of one more Lolth-worshiper, but soon a handful of drows and a score of goblins joined the fray from adjacent rooms, and very soon, the Godsends found themselves in a battle that they were quickly losing.

Rolen soon went down, victim of the drow poison, and was out of the rest of the combat. He was soon followed by Calos, Grum, and Argii, leaving Eric and GrubKo all alone. And it did not look good. GrubKo was mortally wounded, but with an herculian effort reminiscent of old days (or perhaps rather the future), he managed to stay up and fighting, just as Eric got Argii up, and Grum returned from the brink of death, almost as if by magic. The battle turned, and soon all their enemies were dead, and they had the cloaks and insignias they needed.

After a short break, the Godsends started to look for the Matron Mother's Room. As they found it, however, they made so much noise that a couple (or 4) drow soldiers from House Zhiqnah heard them and promptly attacked them, thinking they were Freth.

After sending the 4 drows to their goddess in the Abyss, they quickly entered the Matron Mothers bedchamber, and found a goblin searching through a closet, stealing baubles. Questioning the goblin, the Godsends learned that the wrecked creature knew where the Matron Mother was, and they forced it to lead them to her.

Heading down the corridors, Argii decided to pick the goblin's pockets, but all he got was a dagger in the stomach. As it turned out, the goblin was nothing like your average goblin. And soon enough, the Godsends were once again engaged in a battle for their lives. More goblins arrived and joined the battle, but eventually the heroes prevailed. In the pockets of the special goblin, they found the gem they were looking for. Quickly they headed out, dodging the rest of the fights and also eluding the snipers in the garden. Once outside, they were quickly contacted by G'az, right hand man of D'iha, leader of the Silent Swords. He led them to her, and they were offered a spot in her private army.

Return of the timer!

Yep, jeg synes godt det kunne gå en anelse hurtigere. Så jeg har derfor været ude og købe et ur der kan sættes til 20 sekunder. Ansvaret for tiden kommer til at gå på skift mellem spillerne, startende med den yngste (de gamle skal jo bruge længere tid til at lære at betjene det meget sofistikeret apparat). Er man ikke til stede den dag man skal styre uret, springes man over og får det næste gang.

Passer det ikke med den her liste - fra yngst til ældst?

Molin
Bønne
Jensen
Bedet
BC
Hansen

Mit udgangspunkt er 20 sekunder til at bestemme sig. Har man ikke sagt hvad man gør, når uret ringer, har man 2 valg. Full defense eller standard attack (standard attack = 1 forudbestemt attack per character). Man må godt gemme en move action, men man skal som minimum have sagt ens standard og minor action før tiden.

Standard attack: (kan ændres før, men ikke i løbet af en spilleaften)
Molin: Astral Crap
Bønne: Mind thrust
Jensen: Basic attack
Bedet: Basic attack
BC:  Vicious Miss
Hansen: Howling Strike

Lad mig høre hvad I synes - hvis I synes noget. Ris, ros eller bedre idéer modtages gerne.

4. september 2010

A bit more about Erelhei-Cinlu

Erelhei-Cinlu is completely surrounded by 100' tall city walls. The walls and the gates to the city are patrolled by elite militia from the various houses.

The Council rules the city of Erelhei-Cinlu. The matron mothers of the 8 most powerful houses sit on the council.

The city is divided into districts:

The Braeryn [Bræ-ryn]
The slum of Erelhei-Cinlu. Only the poorest of poor live here, mostly non-drow, but also some disgraced and sick drow who somehow have avoided being sacrificed to the Queen.

The Cloim [K-løje:m]
Home of the commoners of Erelhei-Cinlu. Tradesfolk and their shops can be found here. House Xaniquos [Za-ni-kuos] rules from this part of town.

The Bazaar
A permanent bazaar, open at all times (almost), where you can buy just about anything, for the right price, of course. No permanent structures are allowed here. By orders of the council, all places of business must never appear in the same spot two days in a row, nor twice within the same month, so everything moves each morning. This is the only place in the city where non-drow-non-slaves are allowed to be.

Eastmyr [Ist-mir]
Many noble houses are located here, as well as the House of Lolth, where all drow priestesses are sent to be taught the word of the Queen. House Eilservs [Ejl-sørv] and House Zhiqnaq [Cik-nak] call this ward home.

Narlyn [Nar-lin]
Many noble houses are located here, as well as the Arm of Lolth, the warrior school were all noble male drows are sent for proper education. House Aleval [A-lé-val], House Despana [Dæ-spa-na] and House Vae [Va-æ] have their palaces here.


Quelzyn [Kæl-syn]
Many noble houses are located here, as well as the Magic of Lolth, the magic school that all spellcasters attend. House  Godeep [Gå-diip] and House Shi'quos [Shi-kos] also have their palaces here.

Updated Underdark Map


Tilføjet Kar'el Tower (Drow wizard med masks) og The Outpost (Drow/Githyanki smuggler-rede).

Session 15

Sonday 21st Yully, 1456
In the morning, Krallik was once again gone. Was he a collective delusion, the figment of the paranoia seeping in from the walls of the Underdark, or was the rabbit hole much, much deeper? No one could know for certain, so the Godsends continue towards the Tower of Drazz Kar'el, egnimatic and reclusive drow wizard.


Not long after, while traveling in a huge tunnel, easily able to hold an army, several of the Godsends spotted big patches of what looked like semi-dried blood. The blood was clearly arcane in nature, but otherwise seemed non-sentient. It was at that point that they realized that they must be in one of the thousands of corridors forming the King's Highway, made by a wounded Torog when he crashed through the world below, mad from the wounds inflicted to him by the Primordial XXXX. The patches would (allegedly) be remains of his blood, still inflicted with his madness and evil nature. And sure enough, not long after realizing this, the Godsends ran into the dreaded Blood Ooze, said to be Torog's blood who has gained sentience. It almost cost Eric his life when he was swallowed hole, but the Godsends still managed and moved along.

Tirsday 23rd Yully, 1456
After a couple of days more traveling, the Godsends arrived to the cave, where Drazz Kar'el lived. The tower was perched high up on the wall, and it was a difficult climb, which almost cost Grum a long fall, when he listened to GrubKo's advice on whether a ledge could hold his weight.

Once up next to the tower, the Godsends had a long talk about how to approach it. Full frontal assault? Sneak in? Knock on door? All excellent choices depending on what they wanted to achieve... In the end, they decided to let Argii talk, and see what happens, although not before giving him some pointers as to what they wanted him to say.

A short while later, the Godsends found themselves in the extra-dimensional home of Drazz, talking to Drazz Kar'el while watched by his two flesh golem guards. After some negotiations, they reached a consensus. The Godsends would be given 6 masks. As payment, they agreed to acquire a blue magical gem (they were shown a magical hologram of it) held by the Matron Mother of House Freth, the house they had been told Pharloth Vaedra would destroy in order to enable them to join the Silent Swords. In order to make sure they kept their end of the bargain, Drazz demanded a vial of blood from each of them. The Godsends all (yes, Rolen too) reluctantly agreed. Although blood freely given is a powerful component in many (horrible) rituals. They also got a sending stone so that they could contact Drazz when they had the stone in hand.

Once done dealing with the wizard, they opened a portal and returned to the circle outside Erelhei-Cinlu. From there, they were picked up by Yeola, the daugher of Pharloth.

Tirsday 30th Yully, Year 1456
After a week of resting and reading about drows (or working out/drinking), the Godsends were finally summoned by Matron Mother Pharloth.

Well met, "friends"... I hope your stay has been pleasant. We are ready to execute the next part of the plan. Tonight, my soldiers and paladins will attack the House of Freth. You will sneak after the army, and slip into the Freth Mansion to grab some house-cloaks and house insignias. You will then escape the house. You might need to fight my soldiers, and should you have to kill some, so be it. I won't hold it against you, ha ha.

If all goes well, the cunt Mistress D'iha, who leads the Silent Swords will be hovering like a vulture, ready to pick up anyone that seems worthy and desperate enough to join her band of mercenaries.

D'iha might be a cunt, but she isn't easily fooled. You will claim to be explorers of the House of Freth, recently returned from the surface, doing something - I am sure you are in a better position to figure out just what you have been doing on the surface. The fact that you are explorers who have been away for a long time might be enough to explain why the hell no one knows or have heard of you. It also might explain any odd habits that might show. You might look like us with the masks on, but you are still just surface-dwellers.

Any questions?
As none of the Godsends had any questions, they were showed out through a back entrance, into the garden surrounding the palace. From there they followed the army, although that didn't go too well and they had to deal with some stragglers. They then arrived to the Freth mansion. The army of Matron Pharloth controlled the main gates, so the Godsends chose to swing over the wall. Unfortunately, Eric did only manage to disable the magical defenses for a short while, so while climbing over, they were all zapped. Then, once on the other side, they were attacked by yet another patrol, who had heard the noise they were making. With the patrol killed, they advanced to the mansion and entered it. After a good bit of running around in what appeared to be almost a maze, the Godsends encountered a cleric of house Freth and some goons. They were dispatched, and the Godsends now finally had some cloaks (3, although 1 was a cleric cloak) and 3 insignias. Still quite a  bit short.

2. september 2010

Et par aflysninger

Tirsdag den 21. september er jeg på kursus (med overnatning).
Tirsdag den 5. oktober er Hansen og Jensen i Kina og BC på bryllupsrejse.

Begge gange er derfor aflyst.