During the night, Truxas suddenly noticed a glowing form appearing in the mist, around 40' out. It seemed to flow at a height of 10', around the camp. He quickly woke the others as the glowing ball came closer. Soon there were two glowing balls (ha ha) and none of our heroes had any idea what they were dealing with. One of the glowing lights approached the camp, and it looked as if there was a creature inside the glowing ball, a small (5'') fey creature with wings. It start hovering around their weapons, but after a minute or two, it left again, our heroes none the wiser. They soon went back to bed.
Onsday 30th Apryyl Year XYZ
Just before daybreak, they found themselves surrounded by a host of lizardmen. Seeing no choice (there were more than 20 lizardmen) they surrendered, and followed the host back to their village. There they met with the leader of the tribe (?), a shaman called Gorix. During the talk, it became apparent that the lizardmen were no friends of the witches, and after some well-used diplomacy, the heroes managed to convince Gorix of the Zurix (name of the tribe) to not sacrifice them, but instead let them handle the witches. However, upon hearing how dangerous the witches were, the threesome realised that Valmer would be sorely missed, so they convinced Gorix to allow them to "borrow" one of the tribal warriors for assistance. They got Grok, a towering 8' tall blackscaled lizardman who carried a greatclub and spoke like 4 words of common.
Torsday 1st Mey Year XYZ
They soon headed out from the village, and after some walking through the swamp, they found a very large rock, on top of which there was a pallisade and a little hut inside. As it turned out, the hut was some sort of illusion. Once our heroes found their way inside, they found themselves inside a huge church dedicated to some god of death.
During the initial exploration of the ground and first floor, they were suddenly swarmed by 3 scores of undead. The fight was long but in the end, our heroes prevailed with almost no casualties, although Carric did almost die.
Further investigation led the 3 heroes and their large sidekick to a chamber filled with books, arcane inscriptions, and many other intersting things. There, they encountered the 3 witches, which proved to be a hag warlock, a wraith wizard, and a wight cleric. The battle was extremely long and hard. Grok died, and all of the heroes came as close to death as they had ever been before.
24. september 2008
16. september 2008
12th session
After the hard battle during the night, it was decided to retire to the Black Raven Inn. They thought Mr Joshua would be long gone, after the heroes' attack on the Dark Finders' power base, but there he was, sitting peacefully in the inn, talking to some friends and eating. He was followed as well as he left, and they decided to kill him as well. The battle took place on the rooftop of nr 37, and despite Carric taking the dive from the 4th floor, and Valmer sleeping through most of the battle, our heroes still prevailed.
Mansday 28th Apryyl Year XYZ
The next morning, just as they had left the Inn, they were approached by Garak, the leader of another gang, called the Sticks. He warned our heroes that they were hunted by the guard. there was an order out for their arrest, dead or alive. He offered them a safe way out of town, in exchange for a favor. Find the witches in Deepmarsh, and break the power they have over Jensson, before the power passes to the Green Whelps, one of the bigger thieves' guilds in Drahar, which had absorbed the remaining Dark Finders, after their fiasco involving our heroes.
A deal was struck, and after a day in a safehouse and a short trip in a moving hay-stack, our heroes found themselves outside of Drahar.
Tirsday 29th Apryyl Year XYZ
They immediately travelled west along the Elra, and by afternoon, after entering the Deepmarsh, they were ambushed by various lizardmen.
After the battle, they wandered around for a couple of hours, not seeing anything ressembling a witch's coven. They soon realized it was getting late, and made camp.... (cue spooky music)
Mansday 28th Apryyl Year XYZ
The next morning, just as they had left the Inn, they were approached by Garak, the leader of another gang, called the Sticks. He warned our heroes that they were hunted by the guard. there was an order out for their arrest, dead or alive. He offered them a safe way out of town, in exchange for a favor. Find the witches in Deepmarsh, and break the power they have over Jensson, before the power passes to the Green Whelps, one of the bigger thieves' guilds in Drahar, which had absorbed the remaining Dark Finders, after their fiasco involving our heroes.
A deal was struck, and after a day in a safehouse and a short trip in a moving hay-stack, our heroes found themselves outside of Drahar.
Tirsday 29th Apryyl Year XYZ
They immediately travelled west along the Elra, and by afternoon, after entering the Deepmarsh, they were ambushed by various lizardmen.
After the battle, they wandered around for a couple of hours, not seeing anything ressembling a witch's coven. They soon realized it was getting late, and made camp.... (cue spooky music)
9. september 2008
11th session
Valmer didn't kill the new catch, in fact, Joe got to live. Full stop. He was interrogated, and our heroes learned that Durnam Ironfoot wanted them dead because they had interfered with his business, and cost them a lot of money.
Lordday 26th Apryyl Year XYZ
Back at the Inn, Elar runs into Mr Joshua, the man who originally set them up and caused the original members of the group to be captured by kobolds.
A lot of stalking and investigating later, several things were clear. Joshua was in league with Durnam Ironfoot and the Dark Finders. Maybe even a member. Aside from being the local undertaker, he was also managing at least one building, called nr 37. Our heroes (whom Joshua didn't know) set a trap for Joshua, telling him a heartbroken tale of missing relatives, and asking if he could help, citing unknown sources. They followed him, and saw him talk to Durnam, outside what turned out to be a "private" Inn, the Dark Horse.
Sonday 27th Apryyl Year XYZ
Further questioning of Joe (who was held captive at the Black Raven Inn, revealed that Joshua was indeed part of it all, and that there was a secret way into the Dark Horse, via the sewers.
The same evening, our heroes snuck inn, and assaulted Durnam Ironfoot and some of his lackeys. After a very long and lethal fight, our heroes managed to come out ahead, killing everyone else. Or so they thought. While they were investigating a secret area below the carpet, Durnam fled. He was after all, not totally dead. They did find a lot of compromising information, not only of the slaver ring, but also information that was putting Durnam and Mr- Joshua in league with Thomas Jensson, captain of the guard in the Night Ward. Apparently, the Dark Finders, via the hellish contacts of Durnam, had made a pact with a coven of witches in Deepmarsh. They provide (by unknown means) control over Jensson.
Lordday 26th Apryyl Year XYZ
Back at the Inn, Elar runs into Mr Joshua, the man who originally set them up and caused the original members of the group to be captured by kobolds.
A lot of stalking and investigating later, several things were clear. Joshua was in league with Durnam Ironfoot and the Dark Finders. Maybe even a member. Aside from being the local undertaker, he was also managing at least one building, called nr 37. Our heroes (whom Joshua didn't know) set a trap for Joshua, telling him a heartbroken tale of missing relatives, and asking if he could help, citing unknown sources. They followed him, and saw him talk to Durnam, outside what turned out to be a "private" Inn, the Dark Horse.
Sonday 27th Apryyl Year XYZ
Further questioning of Joe (who was held captive at the Black Raven Inn, revealed that Joshua was indeed part of it all, and that there was a secret way into the Dark Horse, via the sewers.
The same evening, our heroes snuck inn, and assaulted Durnam Ironfoot and some of his lackeys. After a very long and lethal fight, our heroes managed to come out ahead, killing everyone else. Or so they thought. While they were investigating a secret area below the carpet, Durnam fled. He was after all, not totally dead. They did find a lot of compromising information, not only of the slaver ring, but also information that was putting Durnam and Mr- Joshua in league with Thomas Jensson, captain of the guard in the Night Ward. Apparently, the Dark Finders, via the hellish contacts of Durnam, had made a pact with a coven of witches in Deepmarsh. They provide (by unknown means) control over Jensson.
2. september 2008
10th session
After realizing that the damn portal wouldn't close, Carric and Valmer started to inspect the portal. It soon became obvious to them that it wouldn't close on it's own, and that something would soon be able to pass through. After reviewing their options, as well as the notes concerning the ritual that was opening the portal, they decided to try to manipulate the flow of magic and close the portal- Alas, it didn't work. Valmer failed in controlling the magic, and it ran wild, creating an explosion. Luckily noone died from the explosion. At this point, the heroes decided that it would probably be safer to rest elsewhere.
They also decided that it would probably be a smart idea to contact who was able to close the portal. Using a ritual, Carric used an animal to contact his mentor, Trevor of Kord. Carric gave him directions to the place. After that, they headed to Winterhaven (Blue Oyster Inn) to wait for the cavalry. It arrived quite soon, but when the clerics and paladins of Kord accompanied our heroes down into the temple of Orcus, they found a portal that had already let something by. Something big. They proceeded to close the portal, and then return to Drahar. Our heroes, not feeling they had many options, decided to follow the clerics.
Back in Drahar, they found a place in at the Blue Unicorn in the Night Ward. There they spent some days relaxing, splitting the loot, while Carric created everybody some magical items.
Freeday 25th Apryyl, Year XYZ
Then, as they were ready to head to Castle Whiterock, they one night got jumped on the way home by some members of the Dark Finders. After killing and interrogating a bit, they headed home to sleep and think about things. During the night, they woke up with the Inn being set on fire, and gang members everywhere, trying to kill them. Once again, they manage to kill the Dark Finders, and caught someone to interrogate... Maybe Valmer won't kill this one too soon :)
They also decided that it would probably be a smart idea to contact who was able to close the portal. Using a ritual, Carric used an animal to contact his mentor, Trevor of Kord. Carric gave him directions to the place. After that, they headed to Winterhaven (Blue Oyster Inn) to wait for the cavalry. It arrived quite soon, but when the clerics and paladins of Kord accompanied our heroes down into the temple of Orcus, they found a portal that had already let something by. Something big. They proceeded to close the portal, and then return to Drahar. Our heroes, not feeling they had many options, decided to follow the clerics.
Back in Drahar, they found a place in at the Blue Unicorn in the Night Ward. There they spent some days relaxing, splitting the loot, while Carric created everybody some magical items.
Freeday 25th Apryyl, Year XYZ
Then, as they were ready to head to Castle Whiterock, they one night got jumped on the way home by some members of the Dark Finders. After killing and interrogating a bit, they headed home to sleep and think about things. During the night, they woke up with the Inn being set on fire, and gang members everywhere, trying to kill them. Once again, they manage to kill the Dark Finders, and caught someone to interrogate... Maybe Valmer won't kill this one too soon :)
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