24. september 2008

13th session

During the night, Truxas suddenly noticed a glowing form appearing in the mist, around 40' out. It seemed to flow at a height of 10', around the camp. He quickly woke the others as the glowing ball came closer. Soon there were two glowing balls (ha ha) and none of our heroes had any idea what they were dealing with. One of the glowing lights approached the camp, and it looked as if there was a creature inside the glowing ball, a small (5'') fey creature with wings. It start hovering around their weapons, but after a minute or two, it left again, our heroes none the wiser. They soon went back to bed.

Onsday 30th Apryyl Year XYZ
Just before daybreak, they found themselves surrounded by a host of lizardmen. Seeing no choice (there were more than 20 lizardmen) they surrendered, and followed the host back to their village. There they met with the leader of the tribe (?), a shaman called Gorix. During the talk, it became apparent that the lizardmen were no friends of the witches, and after some well-used diplomacy, the heroes managed to convince Gorix of the Zurix (name of the tribe) to not sacrifice them, but instead let them handle the witches. However, upon hearing how dangerous the witches were, the threesome realised that Valmer would be sorely missed, so they convinced Gorix to allow them to "borrow" one of the tribal warriors for assistance. They got Grok, a towering 8' tall blackscaled lizardman who carried a greatclub and spoke like 4 words of common.

Torsday 1st Mey Year XYZ
They soon headed out from the village, and after some walking through the swamp, they found a very large rock, on top of which there was a pallisade and a little hut inside. As it turned out, the hut was some sort of illusion. Once our heroes found their way inside, they found themselves inside a huge church dedicated to some god of death.

During the initial exploration of the ground and first floor, they were suddenly swarmed by 3 scores of undead. The fight was long but in the end, our heroes prevailed with almost no casualties, although Carric did almost die.

Further investigation led the 3 heroes and their large sidekick to a chamber filled with books, arcane inscriptions, and many other intersting things. There, they encountered the 3 witches, which proved to be a hag warlock, a wraith wizard, and a wight cleric. The battle was extremely long and hard. Grok died, and all of the heroes came as close to death as they had ever been before.

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