29. april 2010
Second Age - Session 14
After killing the cultists and the demon, but losing the trail of the robed figure, the Golden Fists were once again very unsure of what to do. They discussed several possibilities, from faking their own death to going undercover. They simply did not trust anyone. In the end, they decided to keep watching the mansion at night and try to gather some intelligence on Victoria Massi. As they found out, there were a lot of rumors surrounding the lady, but nothing conclusive. It might as well just be the typical rumors that stick to the very rich.
Mansday 5th Deecambor, Year 599
They once again spent the day chilling in an empty house. At some point, River made some rounds at the harbor and tried to find a place where poison could be bought, but he apparently didn't ask the right questions, because he was met with blank stares all the way around.
The nightly stakeout was unsuccessful. No robed figure.
Tirsday 6th Deecambor, Year 599
Arpametan visited the Pelor church and learned that there is an Orcus (un)holy day coming up the following sunday (11th Deecambor).
The nightly stakeout was unsuccessful. No robed figure.
Onsday 7th Deecambor, Year 599
Arpametan spent the day buying and scribing rituals, and then testing his new Seek Rumor-ritual. Worked fairly well.
The nightly stakeout was unsuccessful. No robed figure.
Torsday 8th Deecambor, Year 599
The nightly stakeout was unsuccessful. No robed figure.
Freeday 9th Deecambor, Year 599
They got the idea of visiting the Master of Housing. After bribing him, they learned that Massi had 6 warehouses that had been empty for a while. They decided to check them out.
Using the shapeshifting ability of River, it was quite easy to enter the warehouses.
In the second warehouse examined, they found a hidden cellar entrance. They decided to return later and check it out. After nightfall, they returned and went in.
Down in the cellar, they found a secret entrance to an underground area. Down there, they found a huge torture and prison chamber, filled with Orcus art, as well as a young catatonic boy. Beyond the torture chamber was a temple. There they found themselves facing what turns out to be the local Orcus high priest, Victoria and some ghouls.
The two Orcus priests proved to be grim foes, both wielding magic capable of utterly zapping a person of the will to live. Luckily for the heroes, no one succumbed to their fell magic, and soon the evil cult leaders and their undead abominations were all dead.
As the Golden Fists searched the room and the dead bodies, more cultists arrived. Apparently not all had been present when the Fists had penetrated their sanctuary. The fight was short and furious, and while Paavu was out for a few moments, no Fists were in danger of dieing, mostly because the Fists managed to hide and ambush the hapless cultists as they entered their temple to investigate why a magical trap had been set off.
With a few cultists who surrendered and the dead body of Victoria Massi, the Golden Fists returned to the mansion of Leo Massi to deliver the news. As it turns out, it was not a huge surprise. With the wife gone missing for days, one of her maidens had confessed that she often met with a man named Samuli. Massi had had a little "talk" with Samuli, and learned of the Orcus connection. Unfortunately Samuli had died before he could reveal where the hideout was. Massi had tried to find the Golden Fists, but because they had been hiding in an abandoned house instead of staying at the inn as planned, he had not been able to contact them.
None the less, they agreed to go to the tomb of his grandfather the next morning, as that was where the medallion was.
Lordday 10th Deecambor, Year 599
After staying the night at the palace, the Fists accompanied Leo Massi and his guards to the family mausoleum the next morning. But the medallion was gone. Massi was furious and apologetic, and promised that if they could find the medallion, they could keep it.
The Fists decided that it was probably the Sons of Winter that were behind the theft. Arpametan cast another seek rumor ritual, and learned that there had been an increased activity of the Sons in Laketown the last couple of months.
At night, they all went and grabbed a room at the Golden Pheasant.
Sonday 11th Deecambor, Year 599
Suddenly in the middle of the night, they were woken up by Arpametan. "We have to go, now". "I was just forced to reveal to an ice-cold red-eye person where the chest is".
27. april 2010
Orcus Cult loot
Price: 1,800 gp
Wondrous Item
Power (Daily): Free Action. Use this power when you score a critical hit on your turn. Roll a saving throw against an effect that a save can end.
25. april 2010
Megaloot liste
Det var så blogpost nr 200...
Jævnfør min loot-SMS, så var der klart flertal for at køre tingene "by the book". Dvs at man igen kan lave magic items og får ting fra bøgerne.
For at gøre overgangen lettest mulig, så har jeg valgt at give jer en bunke items (alle de items i burde have fundet siden level 1, minus de specielle items der er tilbage i gruppen - dvs Molins items samt medallionerne) som I så kan fordele. Okay, der er måske ikke det store at fordele, de fleste giver sig selv, men så har i det i skulle have haft på nuværende tidspunkt.
Det vil sige at man inden på tirsdag kan fjerne alle de +1 items uden powers som man havde fået indtil videre (og nej, de kan ikke disenchantes, de har bare aldrig eksisteret) og equippe det man nu har fået.
Når Jensen (eller en anden) får fat i Enchant Magic Item-ritualet (det er level 4) så kan I få lavet items i gruppen... Hvis Jensen altså gider. Bemærk dog at I ikke længere er begrænset af PHB items, men I kan istedet lave items fra ALLE bøger. Check dog altid lige med Compendium'et, da der er lavet en del errata på en god sjat lettere broken items ;).
Grunden til at I ikke længere er begrænset til PHB er at visse classes er slet ikke dækket ind i PHB, når det kommer til implements og generelt items der passer til dem.
I har ligeledes fået 400 gp (per person).
Forvent at fordelingen bliver lidt mere random end tidligere, når I nu selv har muligheden for at lave noget der er brugbart.
Loot-liste:
Price: 3,400 gp
Implement (Tome)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Property: Your summoned creatures gain a +1 item bonus to speed.
Power (Daily): Free Action. Trigger: You use a wizard summoning power. Effect: Each round while the summoned creature exists, you gain an additional move action that you can use only to command the creature.
Price: 2,600 gp
Weapon: Any melee
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Property: Whenever an enemy scores a critical hit against you, your next attack with this weapon against that enemy deals +1d6 damage per plus of this weapon. The effect ends at the end of your next turn.
Price: 1,800 gp
Implement (Totem)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Price: 1,000 gp
Weapon: Axe, Heavy Blade
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Power (Daily): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Make a melee basic attack with this weapon against the target that triggered this power.
Price: 520 gp
Armor: Chain, Scale, Plate
Enhancement: +1 AC
Property: Gain a +1 item bonus to Endurance checks.
Power (Daily • Healing): Free Action. Regain hit points as if you had spent a healing surge.
Price: 680 gp
Armor: Plate
Enhancement: +1 AC
Power (Daily): Minor Action. Gain temporary hit points equal to 10 + your Constitution modifier. They last until depleted or until you take an extended rest.
Price: 840 gp
Armor: Hide, Chain, Scale, Plate
Enhancement: +1 AC
Property: When you spend a healing surge to regain hit points, you regain additional hit points equal to the armor’s enhancement bonus.
Price: 1,000 gp
Armor: Leather, Hide
Enhancement: +1 AC
Property: Resist 5 necrotic.
Property: Resist 5 poison.
Power (Daily • Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 + Charisma modifier necrotic damage to that enemy.
Price: 1,800 gp
Armor: Any
Enhancement: +2 AC
Price: 2,600 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will
Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
Price: 1,000 gp
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will
21. april 2010
Second Age - Session 13
The fight against the drow was short and brutal. Especially the magic powers of one of the drows caused the Fists some problems, but luckily for them, no one fell to the drow poison used by the other drow. The drows had nothing which could indicate what in Pelor's name they were doing out of the Underdark, but the Fists did manage to salvage some drow poison and a couple of House Insignias.
Onsday 30th Nauvambor, Year 599
A couple of days later, the Golden Fists arrived at Laketown. At the gate, they were welcomed by a handful of guards, led by a fellow named Bob. Bob informed the Fists that they were to pay an adventurer-tax, or rather, that they had to deposit 50 gp per person at the gate in the advent that they would destroy something. Too often had adventurers visited Laketown and left it again with buildings or other things destroyed. They were also informed that drawing ones weapon was illegal and that squatting in one of the many empty houses would be dealt with harshly. In general, Bob and the other guards seemed very proud of living in the only democratic town in Draegor.
The Golden Fists immediately made their way down the main street, asking around for the Massis. They were directed down to the harbor, where they met up with Jonathan Massi. He knew nothing of a medallion, but promised to relay their questions to the patriarch of the family, Leo Massi. He suggested that they take some rooms at the Golden Pheasant, a nearby inn.
While waiting, Arpametan spent most of the day brewing some of the new potions he had learned to make. The others did as little as possible.
Torsday 1st Deecambor, Year 599
On the next day, they were contacted by a member of the Massi-family's staff, and brought to the huge Massi mansion, which occupied a significant area of the north-westernmost part of town, down by the lake. There they met with Leo Massi. As it turns out, he knew the medallion of which they spoke, but it became clear he had no intention of selling it, and no intention of just handing it over for nothing. He did have a suggestion. His much younger wife, Victoria, had recently been behaving oddly, slipping out at night on unknown business. He wanted to know what was up. If she was whoring around, he wanted proof, so that a divorce would become much cheaper for him. A much easier job than they expected.
They left soon after, and spent the day making plans. At night, they spread out, covering all possible exits. But no one came out.
Lordday 3rd Deecambor, Year 599
They spent the day sleeping and waiting for night to come. Just like the two previous nights, they spread out and staked out the Massi mansion. Finally something happened. During the darkest hours, a robed figure slipped out of the mansion grounds and headed towards the harbor. The Fists got a hold of one another, and followed the figure.
Down at the harbor, it entered one of the empty houses. After waiting a bit, River decided to follow it inside. Using his new magical armor to turn into a mouse, he quickly found a hole in the wall and entered the house. And almost got stepped on, as the robed figure was heading out again.
The robed figure moved up through the ware-house area and entered one of the warehouses. The Fists snuck in after the figure and found themselves in a warehouse full of boxes, kegs and other assorted containers. But no robed figure anywhere. As they were searching, a door was opened and a torch tossed inside. River made it out by reflex alone, just as the building blew up. Soon they were swarmed by fanatic cultists and robed spellcasters. The fight was tough, but in the end, the Fists all stood alive while the Orcus cultists were dead. No trace of the original robed figure though.
The Fists quickly returned to the house, to see what was there. All they found was trace of a ritual being cast in the room where the figure had been. They then ran back to the mansion, to be there when the robed figure returned. But no one came.
Sonday 4th Deecambor, Year 599
The next night, the Fists once again surveilled the Massi mansion. Once again, the robed figure slipped out of the grounds and headed towards the harbor. The Fists got together and followed it. Just as they decided to attack it, it turned up and headed into the ware-house area again. As the Fists tried to catch it, they were once again ambushed, and this time the cultists had brought a big red angry demon.
The fight was rough, and especially the demon, which seemed to get aroused by the sight of blood, was positively lethal. But it was still sent back to the Abyss by Paavu, well helped by the healing of Elron.
16. april 2010
Interlude
Ytarj Quin Manac. Zsintak Vran Punarkand awoke even colder, in a world of hurt, with frozen earth in his mouth. He panicked and managed to claw his way up, out of the ground. As the suns rays hit his dirty frame, all he could think of was to get to Fallcrest. Why? He couldn't say. But to Fallcrest he went. For a week, he walked day and night, with only little sleep and no food but some frozen berries. To return to Fallcrest, finding his friends...
Second Age - Session 12
After killing the dragonborns, the Golden Fists turned the valley upside town for clues and more. Along with the mysterious chest, in which they found 3 medallions and a horn, they also found some magical hide armors as well as some letters, a diary and some notes.
Going by their find, they could deduce that the Sons of Winter were here to find the chest now in their possession. Said chest should relate somehow to an ancient artifact called the Globe. The Sons of Winter apparently think they can use the Globe to create eternal winter over Draegor.
It also became clear that the leader of the Sons of Winter was called Glarix, but that he was giving orders from elsewhere. It was also quite obvious that the Sons had been warned of the Fists coming.
After searching the place, The Golden Fists climbed down the mountain, this time carrying the 200 lbs chest as well. It was hard and they were tired upon arriving, but they managed the feat without breaking any bones.
When they returned to Sirena, the villagers were very happy, and a diner was held in their honor.
Onsday 9th Nauvambor, Year 599
The Golden Fists awoke the next morning in the middle of a blizzard. They still decided to leave, figuring that they were men enough to travel, even in a blizzard. However, as they were preparing to leave, they suddenly heard a crash and screams. When they got outside, they found themselves facing a big horse-sized white dragon, which was demanding that they turn over the medallions, less all in the village would perish.
Of course, the Golden Fists would have none of that, and a battle started on the rooftops. It was a hard fought battle, but just as things were looking up and the dragon was tiring, it managed to flee.
The Fists suspected that Mavros was the snitch, and River and Yurk immediately went to find him and talk to him. Unfortunately, while they were gone, the dragon returned. They (River and Yurk) heard the fight, but had some distance to cover before they could get back. Before they managed that, Elron was dead and gone. Once again, it was a hard battle, and just as they thought the dragon was going to die, it fled again. Luckily, this time Arpametan was on the ball and struck it down from the skies with his magic.
After killing, skinning and ripping the dragon, the Fists quickly buried Elron outside the village and said their goodbyes. They headed south towards Fallcrest. They quickly realized that sailing against the current would be rough, so they dragged the boat (with the chest (and Jaspar the Baker)) all the way back.
Onsday 16th Nauvambor, Year 599
After 7 days of hard travel through the cold, the Golden Fists arrived to Fallcrest. They entered discreetly, as they were having some suspicions about the mysterious rod they had been sent to pick up. First they went to see the Ioun priest Brother Zontak about the chest, but he could not decipher the ancient runes inside the chest. Then they went to see the Lord Warden and ask permission to use his private library. Since he (the Lord Warden) remembered River very well from when the goblin raids were pushed back, he allowed them to use it free of charge. With the help of the library, Arpametan deduced that the ancient runes were in fact High Damaran, an ancient (duh!) magical code, which very few people can decipher.
Torsday 17th Nauvambor, Year 599
In the morning, they went back to see Brother Zontak. He told them that the rod was a very old and special item that is linked to an ancient artifact called (drumroll) the Globe. It could be used to amplify the powers of the Globe. Not only that, but it could also be used to amplify other magical devices and rituals.
This information of course started a heated debate. What should they do with the rod. Should they hand it over to Viktor? Should they keep it? Destroy it? Who was Viktor?
They went to meet Viktor at the Alehouse, and found Elron, their not-so-dead friend, sitting and waiting for them. In the end (after having a chat with Viktor) they did turn it over to the halfling. Mostly because they had themselves convinced that Viktor was far more powerful than he let on, and none of them felt like dying.
Freeday 18th Nauvambor, Year 599
After having yet another talk with Brother Zontak, they learned that he indeed once heard of someone who could decode Damaran. Zontak's mentor had often talked about an old blind hermit in the woods who could literally 100's of languages. Zontak even knew the general area where this hermit lived, and the Golden Fists were soon on their way, with a mule carrying the chest.
Tirsday 22nd Nauvambor, Year 599
After some days of travelling through the Silent Forest, the Golden Fists finally arrived at the hermit's cabin. Zanex and his pet kobold greeted them, and soon enough, the old hermit was well on his way studying the chest and the Damaran runes.
Freeday 25th Nauvambor, Year 599
After deciphering some of the runes, he could tell the Fists that the medallions they had found in the chest were also 3 of 4 keys needed to enter the portal to the Globe. The portal was according to the runes located below Fallcrest, somewhere.
After seeing, or rather feeling, the 3 medallions, he suddenly remember seeing one similar elsewhere. In a book they found a picture of a former adventurer of little reknown, called Metticus Massi. He is long dead of course, but his family has since prospered and are running one of the biggest merchant houses in Laketown.
Lordday 26th Nauvambor, Year 599
After a good night's rest, the Golden Fists decided to head to Laketown and find the Massi family and the last medallion.
Mansday 28th Nauvambor, Year 599
After traveling south and west for a couple of days, the Fists make halt at nightfall in order to rest in a little forest not too far from the road. There they spot a camp where someone is trying to muffle the light from the fire. As they close in to investigate, they are ambushed by two drows.
12. april 2010
Loot and stuff from the Sons of Winter
-The Sons of Winter are here to find The Golden Chest, which is said to hold the key and the location of an ancient artifact called the Globe.
-Their leader answers to someone called Glarix, and he was warned that adventurers from were coming, apparently someone in Sirena warned them.
-Using the Globe, the Sons of Winter want to plunge the world into a permanent state of winter.
-The Golden Chest (the chest carried by the dragonborn during the ambush) by is full of weird runes.
The following was in the chest.
Mouse Spirit Armor
Crafted in ancient times, this armor was often given to the scouts and hunters of the K'vani border.
Armor: Hide
Enhancement: +1 AC
Medallion of the Berserker
This fearsome badge, crafted from bits of bone and leathery flesh, is favored by those who savor taking the fight to the enemy.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will
Property: When you charge, you can move an additional +2 movement and your movement made as part of the charge doesn’t provoke opportunity attacks. If you hit on your charge attack, you deal an additional +1d8 damage.
Medallion of the Defender
This ancient medallion, crafted in gold, is favored by those who protect others.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex and Will
Medallion of Precision
This ancient medallion, crafted in silver, is favored by those who use a bow to overcome their foes.
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex and Will
Property: Whenever you hit a creature with Prime Shot, you deal an additional 2 damage
Bear Spiritbeast Armor
Crafted in ancient times, this armor was often given to the berserkers of the K'vani border.
Armor: Hide
Enhancement: +1 AC
Horn of Spirits
The sound of this black-studded bronze horn improves conjurations.
Wondrous Item
Property: All spirit companions within 5 squares can take 2 more damage before they disappear.
7. april 2010
Second Age - Session 11
The drakes were mostly very big, and very scary, but in the end, they were easily dispatched by the party of adventurers. After the drakes were dead, Arpametan examined the creatures and realized he could use both scales and blood for his potions. He would need to test some things before being able to figure out just what potion would benefit from such ingredients.
Mavros approached and thanked the party, asking, nay begging them to find the source and reason of the drake attacks and deal with it. Unfortunately, not all of them turned out to be quite the heroes he had expected. Yurk was very focused on the amount of money he would get paid, which as it turns out, was way too little (Mavros estimated he could maybe gather 50-100 gp in total if he asked everyone in the village to turn over what they could spare). Elron thought they should deal with one mission at the time and was also a bit afraid of staying in the village. Maybe that mind flayer had more friends who were looking for them. River just wanted to help the poor villagers, and the two others (Arpametan and Wrek) were pretty indifferent. This divergence in opinion led to a pretty heated debate on how this group was to be run - and perhaps indirectly - who was the leader of the party?.
Before they could finish, they were interrupted by a young boy who came running out of the darkness, from beyond the village. He was yelling and screaming, saying that his father was dead and that the beast who killed him was still at their cottage. The party immediately bolted for the cottage. When they arrived, they saw the father laying in the snow, and a drake jumping around, as if trying to catch snowflakes. As soon as they could see it, they opened fire, and it fled in a matter of seconds, bleeding quite a bit from the wounds. As it turns out, the father was not dead, he had merely been knocked out when he accidentally was bumped into by the drake, who seemed slightly out of it.
River started looking for a blood trail from the air, but found instead tracks. It seemed the drake had arrived on foot to the cottage. The adventurers followed the tracks west, into a small forest. There they found a dead (white) dragonborn who had by all appearances fallen off the drake and landed face down in the snow. He had some money and a map of the area. After some musing and thinking, the adventurers concluded that the arrows on the map were aerial routes (via wind currents) around settlements in the area. So, it was a "How-to-stay-hidden-while-flying-in-this-area"-map. On the map was also a place called Morningfall Summit, up in the mountains to the west. They also found a blue tabard with a ice-claw on it. Aparmetan said that was the sign of a semi-secret organization called the Sons of Winter. The Sons are affiliated with the Raven Queen, quasi-worshiping her winter portfolio. Inspired by the tabard, but not wanting to copy it, Yurk and the others decided to call themselves the Golden Fist (make a black tabard with a golden fist).
The party was curious, but it was getting really late. They still opted to walk the last mile to the mountains, just to see what they could see. As it turns out, there was nothing interesting to see, especially not in the dark, but The Golden Fist did learn that it would be way too complicated to climb without some proper gear.
The Fist headed back for climbing kit and some much needed sleep. As they returned to the village, there was however more bad news. Inspired by the ease with which the Golden Fist had dispatched the drakes, a group of 15 teenagers and kids had grabbed pitchforks and the like when they learned that a drake had fallen into the icy lake and was stuck. The adults of the village learned this too late, and by the time they got there, most kids were dead.
Mansday 7th Nauvambor, Year 599
The next morning, the Fist left the village of Sirena and headed west to the mountains. There they climbed up. It proved to be fairly safe, but hard. On the way up, they found a wyvern cave/nest. Fortunately for the brave heroes, Mama Wyvern was out, and only a young wyvern was there, along with his newly hatched brothers. The poison of the young wyvern still proved strong, and Yurk came very close dieing.
Up they went, up until the top of the mountain, where a very strange sight met them. A valley, 2500 ft across, 600 ft deep, with bits of rocks floating in the air, including an undamaged tower floating well above ground (100 ft). The architecture of the tower was dragonborn, Arpametan deduced, and the alpine valley had definitely not formed naturally, but by impact. Which would probably explain the thousands of chunks of flying rocks filling the valley. Also, in a circle around the upper ledge, there stood statues of Dragonborns, all the way around the crater-valley.
As they got close to the statues, a ghostly spectre emerged and forbade them to enter the valley. When asked why, it told them that it was bound to honor the wishes of the last of it's clan. Using the tabard they had found earlier (and a little help), Yurk convinced the spectre that he was an ally of said relative and a member of the same organization (Sons of Winter) and should thus be allowed to enter.
Down they went, exploring the valley, but finding little of interest except for the pyramid of chunks of stone and earth and the tower floating on a big mote roughly 100 ft above the ground. The Golden Fist decided to check out the mysterious floating Dragonborn tower first.
They climbed up to the tower via small floating motes, and entered the ancient building. Inside they found 12 Dragonborns waiting for them. A short but brutal fight saw Wreck and Yurk go down towards the end, but in the end, the Dragonborns were dealt with in quick and orderly fashion.
After the Dragonborn fight, some of the Golden Fists wanted to explore the tower further, but they feared what they would find further up, as both Arpametan and Yurk were pretty roughed up. They decided to go hide behind the "pyramid" and resume things in the morning.
The rest of the day passed, and night came. As Arpametan was taking his turn on watch, he suddenly heard something from a crypt-like entrance nearby, that they found earlier while looking for a place to camp. He woke the others, but instead of hiding to see what was coming, they prepared an ambush. Out came 7 Dragonborns carrying a big chest. The ambush was sprung, and the unarmored Fists quickly realized that they might be in way over their heads. A drake joined the fight, making things even harder, and only a lot of lucky shots by especially River and Arpametan turned the battle. Still, at the end of the battle, several Fists lay dying on the ground and it could easily have been a lot more.