Tak for de hurtige tilbagemeldinger. Vi tager weekenden 5.-7. november 2010. Bønne står som måske, men er (ret) sikker på at nogen kan passe Mathilde for ham. Det er vi blevet enig om at satse på.
Planen er som sædvanlig, at vi rykker derop omkring ved en 4-tiden (eller når alle har fået/kan få fri fra arbejde). Nogle stopper og køber ind på vejen, og forhåbentlig tager Bønne sin fremragende chili con carne med hjemmefra, så vi har mad til vi kommer derop.
Vi kører tilbage om søndagen, når vi har fået øjne og har ryddet op. Det plejer at være omkring klokken 13 (ca.).
Der følger flere oplysninger, når vi kommer tættere på, men det eneste man nok lige bør have i baghovedet, er mht. transport. Det er vigtigt at vi sikrer os, at der er nok biler til at fragte alle derop.
31. juli 2010
28. juli 2010
Sommerhus weekend (SU)
Ja, så er vi her igen, det er ved at være tid til at starte planlægningen af vores årlige sommerhus-weekendrollespilstur - eller rettere, det er tid til at finde en dato så vi kan booke sommerhuset og så DM stille og roligt kan forberede til de 25-30 timers hardcore adventure der skal til at fylde sådan en tur ud.
Anyway.. Jeg har smidt en doodle op med de 4 weekender i november,der virker som de mest realistiske, grundet BC's bryllupsrejse samt hvornår det ellers er ledigt - so far. Jo længere vi venter med at fastsætte en dato, jo mere problematisk kan det blive.
Tryk her for at komme til doodle
Anyway.. Jeg har smidt en doodle op med de 4 weekender i november,der virker som de mest realistiske, grundet BC's bryllupsrejse samt hvornår det ellers er ledigt - so far. Jo længere vi venter med at fastsætte en dato, jo mere problematisk kan det blive.
Tryk her for at komme til doodle
Session 10
Sonday 28th Mey, 1456
After dealing with the ghouls and the wraith, the Godsends progressed further into the depths of the Moathouse. There they ran into a vampire calling himself the Temple's Keeper. Once he was dead (along with a multitude of skeletons), the heroes searched and found the portal leading to the Temple of Elemental Evil.
Mansday 29th Mey, 1456
After a good night's rest next to the vampire's coffin, the Godsends jumped through the portal, arriving to a series of caves and tunnels filled with black candles and skulls. Following the "road" laid out by the candles, the Godsends arrived in a huge cavern with a black pyramid suspended mid-air over the lake of lava. Rocks were floating all over the room, and weird phenomenons were observed by the heroes, as lighting crawling over rocks.
After a bit of debate and testing, the Godsends found out that the rocks could support them and be controlled (directed) mentally by those proficient in the arcane arts.
Up they went, and found themselves in what they deduced to be the Common Rooms mentioned in the diary. There were 5 portals in adjacent chambers, and a huge temple to Tharizdun, holding the biggest summoning circle they had ever heard of. From the composition of the chambers in which the portals were, they aligned a theory:
Stamped earth with broken rocks = Orcs
Basalt = Imix
Weird purple fleshlike walls = Far Realm (madness)
Ice walls = Sons of Winter
Demon faces = Demons
Of course, when asked, Moaz De'Su responded cryptically with:
Going deeper into the orc complex, the Godsends found a lab, where it was obvious that someone had experimented on trolls. 4 of these were present, as well as the orc mage who had done the job. While the heroes were searching the room, investigating a bit, he used magic to open the cells of the trolls, and soon the Godsends found themselves busy fighting for their life. Especially GrubKo and Erik too some nasty wounds and went down, but in the end, the heroes prevailed, with the help of Jonas, who after a bit of a slow start did quite well.
After dealing with the ghouls and the wraith, the Godsends progressed further into the depths of the Moathouse. There they ran into a vampire calling himself the Temple's Keeper. Once he was dead (along with a multitude of skeletons), the heroes searched and found the portal leading to the Temple of Elemental Evil.
Mansday 29th Mey, 1456
After a good night's rest next to the vampire's coffin, the Godsends jumped through the portal, arriving to a series of caves and tunnels filled with black candles and skulls. Following the "road" laid out by the candles, the Godsends arrived in a huge cavern with a black pyramid suspended mid-air over the lake of lava. Rocks were floating all over the room, and weird phenomenons were observed by the heroes, as lighting crawling over rocks.
After a bit of debate and testing, the Godsends found out that the rocks could support them and be controlled (directed) mentally by those proficient in the arcane arts.
Up they went, and found themselves in what they deduced to be the Common Rooms mentioned in the diary. There were 5 portals in adjacent chambers, and a huge temple to Tharizdun, holding the biggest summoning circle they had ever heard of. From the composition of the chambers in which the portals were, they aligned a theory:
Stamped earth with broken rocks = Orcs
Basalt = Imix
Weird purple fleshlike walls = Far Realm (madness)
Ice walls = Sons of Winter
Demon faces = Demons
Of course, when asked, Moaz De'Su responded cryptically with:
Time is but one aspect of realityand
The elf will become drowSo far, at least the stamped earth = orcs theory was right. Jumping through the portal, they ended up in yet more caves. Exploring them, they ran into a handful of orcs, which proved fairly adept at fighting. Not enough to kill the Godsends, but enough to surprise the heroes a little bit. Afterwards, while searching the general area (which also held some sleeping quarters for about 15-20 orcs or so), the Godsends found some prison cells. In one of the cells was Jonas the Bugbear, who convinced that letting him rot in the cell was not the best course of action that the Godsends could take. He said he could fight and would help them get out.
Going deeper into the orc complex, the Godsends found a lab, where it was obvious that someone had experimented on trolls. 4 of these were present, as well as the orc mage who had done the job. While the heroes were searching the room, investigating a bit, he used magic to open the cells of the trolls, and soon the Godsends found themselves busy fighting for their life. Especially GrubKo and Erik too some nasty wounds and went down, but in the end, the heroes prevailed, with the help of Jonas, who after a bit of a slow start did quite well.
27. juli 2010
Vampire loot
Healer’s Armor (chain)
This sturdy armor enhances your ability to heal your allies.
Level: 10Price: 5,000 gp
Armor: Hide, Chain
Enhancement: +2 AC
Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.
Der var også 1000 gp og et Magic Map Ritual (book)
21. juli 2010
Spider loot
Amulet of Protection
This light blue amulet increases your defenses.
Level: 11Price: 9,000 gp
Item Slot: Neck
Enhancement: +3 Fortitude, Reflex, and Will
Session 9
Mansday 14th Mey, 1456
Having read and analyzed Tomwell's diary, there was little doubt in the minds of the Godsends as to what they were supposed to do.
However, before leaving, they had to figure out what to do with Moaz De'Su, the mad prophet. They did some research around Drahar, and Argii even copied down every single of Moaz' tattoos, trying to make more sense of them. It was definitely something to do with a divination ritual, but what exactly, he wasn't sure.
Finally they decided to bring him along, since they weren't sure they could trust anyone enough - after all, the fate of the universe might be linked to the mad old man.
Mansday 21st Mey, 1456
Hopeful and exited at the prospect of finding the Temple of Elemental Evil, the Godsends and Moaz left Drahar on foot, heading south to the location of the so-called Moat-House.
Freeday 26th Mey, 1456
Having crossed the plains, entered the Haunted Forest and now the Thunderspire Mountains without any fights, Grum was getting antsy. Best as he was wishing for some action, two trolls and two ogres jumped the Godsends in a ravine. The fight was brutal, in particular the trolls did their best to kill the Godsends, but luckily, no such thing happened. Calos was in the worst shape, since he was cornered by one of the trolls for most of the fight.
Sonday 28th Mey, 1456
Towards the evening, the Godsends arrive at the Moat-House. It looks desolate. Before entering, Argii reads the door (ritual) and finds out that the two last persons to enter were an orc shaman and a cloaked (with Tharizdun symbols) pale figure.
Just as they were about to enter, Moaz De'Su said:
Inside the first wing of the Moat-House, it was chaos. There had been a battle, as the 20 odd skeletons could attest. Searching the room, Grum found a gold piece and Argii found a diary. It seems that about 7 years ago, a merchant caravan heading north over the mountains sought refuge here. Obviously, it didn't end well.
As the godsends progressed into the Moat-House, searching for secret doors everywhere, they went through the ruined tower. There they had a little fight with some phase spiders (Eric managed to make almost everyone immune from the poison from the swarms) and some spider swarms. After the fight, Grum climbed 60 ft up, found a magical necklace in their lair, and fell down.
In the west wing of the Moathouse, there was a lot of rooms that looked like sleeping quarters. They were however ignored, since there was also a staircase leading down. Once down, the Godsends were hit by a foul smell, and upon opening the next door, the smell became almost debilitating.
It was the stench of death.
They entered an area full of prison cells, and while investigating, they were lured into a trap set by some ghouls and a wraith. The undead were nasty and hungry. Calos almost died, but was saved in the end by a potion shot down his throat by Argii - who had completely forgotten him for a while.
Having read and analyzed Tomwell's diary, there was little doubt in the minds of the Godsends as to what they were supposed to do.
However, before leaving, they had to figure out what to do with Moaz De'Su, the mad prophet. They did some research around Drahar, and Argii even copied down every single of Moaz' tattoos, trying to make more sense of them. It was definitely something to do with a divination ritual, but what exactly, he wasn't sure.
Finally they decided to bring him along, since they weren't sure they could trust anyone enough - after all, the fate of the universe might be linked to the mad old man.
Mansday 21st Mey, 1456
Hopeful and exited at the prospect of finding the Temple of Elemental Evil, the Godsends and Moaz left Drahar on foot, heading south to the location of the so-called Moat-House.
Freeday 26th Mey, 1456
Having crossed the plains, entered the Haunted Forest and now the Thunderspire Mountains without any fights, Grum was getting antsy. Best as he was wishing for some action, two trolls and two ogres jumped the Godsends in a ravine. The fight was brutal, in particular the trolls did their best to kill the Godsends, but luckily, no such thing happened. Calos was in the worst shape, since he was cornered by one of the trolls for most of the fight.
Sonday 28th Mey, 1456
Towards the evening, the Godsends arrive at the Moat-House. It looks desolate. Before entering, Argii reads the door (ritual) and finds out that the two last persons to enter were an orc shaman and a cloaked (with Tharizdun symbols) pale figure.
Just as they were about to enter, Moaz De'Su said:
The Eye, the eye. First you must take the eye!
Inside the first wing of the Moat-House, it was chaos. There had been a battle, as the 20 odd skeletons could attest. Searching the room, Grum found a gold piece and Argii found a diary. It seems that about 7 years ago, a merchant caravan heading north over the mountains sought refuge here. Obviously, it didn't end well.
As the godsends progressed into the Moat-House, searching for secret doors everywhere, they went through the ruined tower. There they had a little fight with some phase spiders (Eric managed to make almost everyone immune from the poison from the swarms) and some spider swarms. After the fight, Grum climbed 60 ft up, found a magical necklace in their lair, and fell down.
In the west wing of the Moathouse, there was a lot of rooms that looked like sleeping quarters. They were however ignored, since there was also a staircase leading down. Once down, the Godsends were hit by a foul smell, and upon opening the next door, the smell became almost debilitating.
It was the stench of death.
They entered an area full of prison cells, and while investigating, they were lured into a trap set by some ghouls and a wraith. The undead were nasty and hungry. Calos almost died, but was saved in the end by a potion shot down his throat by Argii - who had completely forgotten him for a while.
20. juli 2010
Lørdagsrollespil fastsat
Det bliver så lørdag den 21. august - dvs om 1 måned.
Molin, BC, Bønne, Hansen og Jensen (skal dog måske lige ud og coache en kamp omkring start-tidspunktet) er alle sikre på at komme.
Bedet melder tilbage når vi nærmer os dagen.
Planen var at vi (som sædvanligt) mødes ved en 12-tiden og spiller igennem til vi ikke kan/gider mere, som regel omkring midnat. For at gøre det lidt utraditionelt, forslår jeg at vi æder junk (dem der vil) sammen når vi kommer, og så laver vi noget aftensmad sammen, evt en skudefuld kødsovs eller chili con carne eller lignende.
Så vidt jeg kan se kommer det til at passe sådan at I dinger 11 (paragon) i løbet af den dag ;)
Måske ....
\o/
Molin, BC, Bønne, Hansen og Jensen (skal dog måske lige ud og coache en kamp omkring start-tidspunktet) er alle sikre på at komme.
Bedet melder tilbage når vi nærmer os dagen.
Planen var at vi (som sædvanligt) mødes ved en 12-tiden og spiller igennem til vi ikke kan/gider mere, som regel omkring midnat. For at gøre det lidt utraditionelt, forslår jeg at vi æder junk (dem der vil) sammen når vi kommer, og så laver vi noget aftensmad sammen, evt en skudefuld kødsovs eller chili con carne eller lignende.
Så vidt jeg kan se kommer det til at passe sådan at I dinger 11 (paragon) i løbet af den dag ;)
Måske ....
\o/
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