22. december 2010

Session 27

Mansday 9th Yanoar, year 1457
Not so soon enough, Eric spotted the remains of a museum who had collapsed. Said museum was interesting because he knew that it would be holding the Horn of Drahar, ancient warhorn often used to inspire the Draharians when they were under attack.

The Godsends started to fight their way to the mountain of rubble holding the horn, but the ogres and giants were everywhere. They got to the rubble, but then Eric went down to a treetrunk wielded by a giant. No sooner did he get up, healed by magic in a bottle, before Calos went down like a wet sack of noodles. And so things went on for a while, while our heroes were digging out the horn. Finally GrobKu arrived at the "scene" (he had been dragging Rolen's stone form across the battlefield). Using Rolen as a shield, he grabbed down the rubble and with a prodigious feat of strength drew out the horn, so that Calos could sound it.

"This is Drahar!" (okay, det var så vist mig der sagde det) GrobKu roared, before getting the lights knocked out by some ogres attacking them, just as the tide of war turned.

The Draharians responded to the horn, and soon the ogres and giants had been pushed back, out of Drahar.

After the battle was over, Rolen was un-stoned and Hwygar was raised.

The day passed without any other attacks. Eric and Calos went to the palace to continue breaking the protection, but found that all the work they had done a few days prior had been for naught.

Meanwhile, Rolen sent a sending to the Emperor (via the mages) about what had happened.

Tirsday 10th Yanoar, year 1457
The next day was relatively calm as well, until a bit after midday. Suddenly a small mountain came floating in over the city of Drahar, some 1200 feet up in the air. Once it was above the city, hordes of air elementals and earth elementals poured down on Drahar. There could no longer be any doubt. This battle would not be won by armies.

No sooner had they formulated the question: How the hell do we get up there, before a portal appeared and Zug-Zug, with cigar and all in his mouth, came flying through on an elemental skiff. The Godsends quickly jumped aboard and flew towards the mountain above the city.

On the way up towards the ancient-looking primordial-styled temple on the mountain, archons and elementals attacked the skiff, and while most of the Godsends were busy dealing with the elementals, Zug-Zug was knocked out and the skiff plummeted towards Drahar. Luckily for all, Calos got up (he was down and out) and managed to take control just a split second before the skiff would have hit the rooftops of Drahar. Instead he turned it upwards again, towards the temple.

There they jumped off the skiff, landing on the patio of the ancient temple. And fought more elementals.

Vi spiller hos Bedet næste gang. (den 28. december). Det betyder at vi må bestille mad udefra, derfor kan det være en god idé hvis man ikke kommer i allersidste øjeblik (- men nej, jeg aner ikke om eller hvornår Bedet er hjemme)

I dinger 16 efter en (eller to) kampe, så husk at ha' jeres updated character med (+1 tohit, skills, defenses o.l samt en utility samt ability fra paragon path) og klar.

15. december 2010

Session 26

Mansday 9th Yanoar, year 1457'
No further attacks came that night. Rolen and GrobKu stayed up, running the army and city, while the rest rested.

The next morning, something was happening at the west wall. The Godsends went to investigate, and found out (too late) that a purple worm was digging its way under the wall. It emerges, weakening the wall, and another battle could start. This one proved quite more lethal, as the purple worm ate both Eric, Hwygar and GrobKu. Eric died from the crushing acidic intestines, while both Hwygar and GrobKu hovered on the brink of death towards the end. With the threat ended, the Godsends retreated to the command tent, where Eric was raised by an Erathis priest.

With Eric up and running again, the Godsends got the brilliant idea to once again head to Arul-Matuk. With One-Eyed Draco dead, maybe the Emperor would now like to save his city. Eric and Calos stayed to take a look at the Divine Engine (and possibly start the dismantling of the magical protections), while GrobKu stuck to the army. Rolen and Hwygar went to Arul-Matuk to convince the Emperor. And this time, they did indeed get to see the Emperor and convince him to help Drahar. He promised that the imperial army would be there in 10-14 days.

While all others had been busy, GrobKu had been running the show with the army. Towards nightfall, with all of his friends back at his side, the next attack finally came. The deathknight used some fell magic to blow up the wall, and in poured hundreds of ogres. It was chaos. The godsends arrived and too up spot on the main road leading into town, stopping a great deal of the Ogres. Dozens of ogres died to their blades and magic, but suddenly they got support from an undead beholder. The fight turned from desperate to almost hopeless, but the valiant Godsends would not run, would not yield.

Hwygar was killed and animated as a ghoul (and then slain by GrobKu) and just before the beholder died, it managed to petrify Rolen. 1 dead, 1 petrified, a hole as huge as a barn in the wall and thousands of ogres and hill giants trying to pour into the city. Things suddenly looked pretty bad, on any scale. It was now certain that this could not be handled alone. But how do you inspire an army, how do you make them know you need them here. If only there was something that could help you do just that, the Godsends (those still alive) thought and started to look around...

Vi spiller både den 21. og 28. december. Snakken sidst indikerede at alle, eller stort set alle, kan begge dage. Jeg finder på en løsning til Molin og BC. Det burde ikke tage mere en max 15-20 min at finde ud af om det er TPK eller Win. Jeg tager nogle NPC's med, just in case. 

Mht alt det andet vi har snakket om, så synes jeg fokus var enorm. Stort set ingen iPad spil (max 5 min), hurtige diskussioner, og især Bønne og BC var enormt hurtige til at afvikle deres ture. Well, alle var hurtige. Det var en fornøjelse, synes I ikke?  

9. december 2010

Questlog

Finding the Divine Engine
In order to stop the Cult of Elemental Evil from awakening the primordial Piranoth from his slumber, you must find/destroy or hide at least 3 pieces of the Divine Engine.

Defend Drahar
To avoid the destruction of your home town and the possible theft of one part of the Divine Engine, you must stop the army of giants and ogres attacking Drahar.

Snatch the Divine Engine from the palace
In case Drahar falls, you need to remove the Divine Engine-part hanging in the throne room of Drahar. problem is that is it heavily guarded and very protected by magic.

Travel to the Astral Sea and talk to the Astral Giants
The mysterious astral giants of the XXX temple have a piece of the Divine Engine. They also have a lot of knowledge about it. But before you can travel there, you must find out where they are and how you get to the Astral Sea.

Travel to the Frostfell and find a piece of the Divine Engine.
Another piece of the Divine Engine is hidden(?) somewhere in the Frostfell, a layer of the Abyss. But before you can travel, you must find out how to get there and who has it (not strictly necessary, but...)

Travel to the Shadowfell and find the piece of the Divine Engine hidden in Mount Doom
The "last" piece of the Divine Engine is somewhere called Mount Doom in the Shadowfell. But who has it, and where exactly is Mount Doom?

Hvis der mangler noget, så sig til. Svært at få alt med fra scratch. Giver sådan er par linjer et bedre overblik, skal der mere info, andet info eller hvad?

Session 25

Sonday 1st Yanoar, year 1457
After having dealt with Mistress D'iha and rezzing Eric and Calos, the Godsends prepared to go pay old One-Eyed Draco a visit. But before they could go there, they were summoned by to the palace by Draco.

He told them that a huge army of hill giants and ogres were approaching Drahar, bent on destroying it. He also told them that he couldn't not count on the emperor to help him, since they had had a falling out over the emperor thinking that old Draco had tried to have him assassinated.

The Godsends also found out that the Divine Engine-part was hanging on the wall of the palace, in the throne-room, well protected by very powerful magic.

Not sure it was safe there, they decided to head to Arul-Matuk to pay the Emperor a visit and to see if they couldn't get some help.

Mansday 2nd Yanoar, year 1457
They never got to see the Emperor, but instead got to present their case to one of his servants, a dragonborn wizard called Hoffar. According to him, the Emperor was not the least interested in helping Drahar. In fact, he said Old One-Eyed Draco could burn in hell for all he (the Emperor) cared.

Slightly surprised, the Godsends returned to Drahar and offered Draco their help.

Over the next 5-6 days, the Godsends spend their days helping out with different things. Hwygar scouts and finds out that the army, which is still almost 2 weeks away, is lead by Harkk the Formorian who stole the first part of the Divine Engine, a lich and a deathknight, who holds a huge white dragon as company. Rolen takes care of organizing the healing while Eric oversees the placement of the troops, Calos travels (by dragon) to the Seven Pillared Hall, to negociate with the Ares family for the use of their dragons and 5.000 troops. GrobKu spends his time trying to teach the soldiers a couple of tricks, although he has less luck than his friends...

Sonday 8th Yanoar, year 1457
Just before most of the Godsends are going to bed, Calos suddenly wakes up, saying they need to hurry. Draco is getting killed.
Arriving at the palace, they break down the magical wards keeping all out of his rooms, only to face the lich and the fomorian standing over the gaping corpse of Draco. The lich holds a soul-replica of Draco heart, which the Godsends later find out prevents any speak with dead or rez ritual.

The lich and fomorian flee, but Hwygar manages to follow them through the portal. He gets captured, but manages to escape and get back to Drahar during the confusion of the attack, because the army of giants is now right outside of Drahar, and battle can begin.

Mansday 9th Yanoar, year 1457
With Draco dead, the soldiers turn to the Godsends to lead them against the forces of evil. The battle starts poorly for the Draharians, as their adamantine dragons are killed by evil dragons. Two of them even land on the command-tent of the Godsends. Luckily for the heroes, both dragons (a huge white and large green) are both heavily wounded and thus dispatched without too much fuzz.. But the night is young, and dawn a long time away...

1. december 2010

Session 24

Torsday 3rd Nauvambor, Year 1456
With the help of Zug-Zug, the Godsends arrive to the Shimmering Island, a small volcanic island in the middle of nowhere. Hwygar scout the island while the rest stay near the boat. Up in the volcano, he finds signs of habitation. Otherwise, it looks pretty empty, aside from a few small animals.

Up in the volcano, the Godsends find the "house" of Vedalt, 3 small rooms built into a small cave. The rooms are empty, but for Vedalt, naked dwarf floating a foot above a symbol of binding.

The Godsends spend the day examinating the trapped dwarf, and figure out that his mind is locked away, and that they (the Godsends) need to assume metaphysical form, enter his mind and disable the lock, which in turn will probably take metaphysical form and fight them... The problem is, they have no idea how to. Well, Calos has an idea, but its extremely risky for all involved, so....

Freeday 4th Nauvambor, Year 1456
Another day of annoyance and frustration trying to figure out why there is wine where there should be beer, why an exarch of Moradin has children's stories in spades in his library and why they are only almost correct.

At some point, all this gets to GrubKo, and he gets cranky. He breaks the Moradin statue(!!!) but notices that something is written at the bottom of the statue's feet. Get [7 titles of children books] and use them. They collect the books, and when put together, they glow and change into a ritual book, holding a ritual that should allow them to enter Vedalt's mind.

After casting the spell, the Godsends find themselves in a small maze of earth, where they run into a trio of hags representing the lock to Vedalt's mind. After killing the Hags, Vedalt is once again free and awake.

He tells them the following things:
--1 part was in the vault of Argent (has been stolen) - it is still in the Underdark
--1 part is in Drahar (guarded by Emperial Family?)
--1 part is in the Astral Sea, guarded by the Astral Giants
--1 part is in the Elemental Chaos, in the Frostfell, frozen plane in the Abyss
--1 part is in the Shadowfell, in Mount Doom, giant volcano
You still need to kill Piranoth before you can activate the Divine Engine.
The Divine Engine ensures he doesn't return after sinking into the core of the world.
You have only a minute at most before he sinks in.
The sky gems weaken him just by being nearby

After thanking Vedalt and convincing him to take one of their sending stones, they leave Zug-Zug with Vedalt and port back to Drahar. But not before realizing that some time has passed..

Lordday 31th Deecambor, Year 1456
Almost as soon as they land in Drahar, the Stone starts calling. Its Mistress D'iha calling. The Godsends hurry into the nearest Inn and grab a room so that they can talk with her without giving away their location. Mistress D'iha is not happy, screaming into the stone that she knows they are not drows, and that they betrayed her. "My Vengeance Will Come!!!" she yells. Hwygar dismisses and laughs, thinking himself safe. Unfortunaly, one of her pet mages has used Follow the Voice to open a portal to where the Godsends are, and soon enough, Mistress D'iha and the mage come charging out through the portal. The fight was brutal and fatal. Mistress D'iha was just as lethal as they had imagined. Almost impossible to pin down and an arsenal of attacks that were hard to counter. In the end, she died, but not before sending both Eric and Calos to meet their god(s). With Hwygar bleeding out on the floor, it was GrobKu vs Das Überbiatch and it was close.. soo close but GrobKu managed to plan a luckily swing towards the end, severing her neck...

Session 23

Onsday 11th Auktaubor, Year 1456
Returning from their dream of the future, the Godsends once again find themselves facing Harkk and his allies. The Godsends win the fight, killing G'az, but Harkk escapes to what looks like the Feywild (Eric gets a peak before the portal closes, seeing elementals, drows and an aboleth.

Torsday 12th Auktaubor, Year 1456
With Argent once again save, the Godsends decide to pursuit Harkk and the Divine Engine. They head to the Feywild, in order to consult the Eladrins that guard the demongate from the Abyss, but to no avail.

Freeday 13th Auktaubor, Year 1456
The Godsends decide to pick up where they were disturbed, and head to the Shimmering Island. Picking up Captain Haddock and crew in Arul-Matuk, they set sail towards the west. 


Lordday 28th Auktaubor, Year 1456
The ship is attacked by a mighty Kraken. All the crew but Zug-Zug the goblin chef, die tentacled death. The Godsends inflict enough damage to wound the beast, causing it to abandon its attack on the ship.