Armor of the Undying
Crafted for the very first hobgoblin emperors, when the world was still young, this scale armor is one of the oldest there is. The ancient symbols of power that adorn this dark blue-black scale armor are today completely incomprehensible to all but the oldest of dragons.
Enhancement: +1 AC
Property: You do not fall unconscious from lack of hit points until you fail your first death save.
Aguil, Kingslayer
This unique axe, made of darkwood, but hardened by the tears of an angel, was used to kill King Swarhir III, more than 2500 years ago. The axe had been crafted specifically to his personal guard, to help him protect the king. Irony when it is best.
Enhancement: +1 attack rolls and damage rolls
Critical: +1d12 radiant damage
Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light).
Property: As a free action, you may change the damage type of all damage dealt by this weapon to radiant damage.
Protector’s Edge
According to legend, this sword was given to the first wardens by The World Serpent itself.
Weapon: Longsword
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 fire damage, or +1d10 fire damage while you’re in a guardian form
Property: Whenever you are in guardian form, you may add your Con modifier to any damage you deal with this weapon.
Power (Daily * Fire): Free Action. Trigger: You hit an enemy with your Warden’s Fury power using this weapon. Effect: That enemy takes ongoing fire damage equal to 5 + your Strength modifier.
Life-giving Water Skin
This worn brown leather waterskin contains a unlimited quantity of life-saving yellow liquid that smells and tastes like curry.
Power (At-Will): Standard. You spray the liquid on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.
Power (Daily): Standard: You spray the liquid on an adjacent dying creature. That creature heals a number of hit points equal to its healing surge value and gains temporary hit points equal to 5 + your intelligence modifier.
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