5000 gp, Tenser's Lift Ritual (book), Raise Dead Ritual (book)
Blood Drinker (Exe axe)
Blood Drinker (Exe axe)
You know when to feed your weapon, because it growls when it’s hungry.
Level: 9Price: 4,200 gp
Weapon: Axe, Heavy blade
Enhancement: +2 attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: If you make an attack using this weapon and miss all targets, the blood drinker deals 5 damage to you, and the next attack you make before the end of your next turn deals 2d6 extra damage to the first target it hits.
Skeleton Key
This ornate ivory key opens locks with ease.
Level: 10Price: 5,000 gp
Wondrous Item
Power (Daily): Standard Action. When you touch the key to a locked door, chest, gate, or other object, make a Thievery check with a +20 bonus against the DC required to open the lock.
Death’s Brink Armor (scale)
This black metal armor has the image of an outthrust hand emblazoned on its breast.
Level: 12Price: 13,000 gp
Armor: Scale, plate
Enhancement: +3 AC
Property: While you’re dying, you don’t die until you fail four death saving throws.
Power (Daily): No Action. Trigger: You roll a death saving throw and dislike the result. Effect: You gain a +3 bonus to the saving throw.
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