During the night, Truxas suddenly noticed a glowing form appearing in the mist, around 40' out. It seemed to flow at a height of 10', around the camp. He quickly woke the others as the glowing ball came closer. Soon there were two glowing balls (ha ha) and none of our heroes had any idea what they were dealing with. One of the glowing lights approached the camp, and it looked as if there was a creature inside the glowing ball, a small (5'') fey creature with wings. It start hovering around their weapons, but after a minute or two, it left again, our heroes none the wiser. They soon went back to bed.
Onsday 30th Apryyl Year XYZ
Just before daybreak, they found themselves surrounded by a host of lizardmen. Seeing no choice (there were more than 20 lizardmen) they surrendered, and followed the host back to their village. There they met with the leader of the tribe (?), a shaman called Gorix. During the talk, it became apparent that the lizardmen were no friends of the witches, and after some well-used diplomacy, the heroes managed to convince Gorix of the Zurix (name of the tribe) to not sacrifice them, but instead let them handle the witches. However, upon hearing how dangerous the witches were, the threesome realised that Valmer would be sorely missed, so they convinced Gorix to allow them to "borrow" one of the tribal warriors for assistance. They got Grok, a towering 8' tall blackscaled lizardman who carried a greatclub and spoke like 4 words of common.
Torsday 1st Mey Year XYZ
They soon headed out from the village, and after some walking through the swamp, they found a very large rock, on top of which there was a pallisade and a little hut inside. As it turned out, the hut was some sort of illusion. Once our heroes found their way inside, they found themselves inside a huge church dedicated to some god of death.
During the initial exploration of the ground and first floor, they were suddenly swarmed by 3 scores of undead. The fight was long but in the end, our heroes prevailed with almost no casualties, although Carric did almost die.
Further investigation led the 3 heroes and their large sidekick to a chamber filled with books, arcane inscriptions, and many other intersting things. There, they encountered the 3 witches, which proved to be a hag warlock, a wraith wizard, and a wight cleric. The battle was extremely long and hard. Grok died, and all of the heroes came as close to death as they had ever been before.
24. september 2008
16. september 2008
12th session
After the hard battle during the night, it was decided to retire to the Black Raven Inn. They thought Mr Joshua would be long gone, after the heroes' attack on the Dark Finders' power base, but there he was, sitting peacefully in the inn, talking to some friends and eating. He was followed as well as he left, and they decided to kill him as well. The battle took place on the rooftop of nr 37, and despite Carric taking the dive from the 4th floor, and Valmer sleeping through most of the battle, our heroes still prevailed.
Mansday 28th Apryyl Year XYZ
The next morning, just as they had left the Inn, they were approached by Garak, the leader of another gang, called the Sticks. He warned our heroes that they were hunted by the guard. there was an order out for their arrest, dead or alive. He offered them a safe way out of town, in exchange for a favor. Find the witches in Deepmarsh, and break the power they have over Jensson, before the power passes to the Green Whelps, one of the bigger thieves' guilds in Drahar, which had absorbed the remaining Dark Finders, after their fiasco involving our heroes.
A deal was struck, and after a day in a safehouse and a short trip in a moving hay-stack, our heroes found themselves outside of Drahar.
Tirsday 29th Apryyl Year XYZ
They immediately travelled west along the Elra, and by afternoon, after entering the Deepmarsh, they were ambushed by various lizardmen.
After the battle, they wandered around for a couple of hours, not seeing anything ressembling a witch's coven. They soon realized it was getting late, and made camp.... (cue spooky music)
Mansday 28th Apryyl Year XYZ
The next morning, just as they had left the Inn, they were approached by Garak, the leader of another gang, called the Sticks. He warned our heroes that they were hunted by the guard. there was an order out for their arrest, dead or alive. He offered them a safe way out of town, in exchange for a favor. Find the witches in Deepmarsh, and break the power they have over Jensson, before the power passes to the Green Whelps, one of the bigger thieves' guilds in Drahar, which had absorbed the remaining Dark Finders, after their fiasco involving our heroes.
A deal was struck, and after a day in a safehouse and a short trip in a moving hay-stack, our heroes found themselves outside of Drahar.
Tirsday 29th Apryyl Year XYZ
They immediately travelled west along the Elra, and by afternoon, after entering the Deepmarsh, they were ambushed by various lizardmen.
After the battle, they wandered around for a couple of hours, not seeing anything ressembling a witch's coven. They soon realized it was getting late, and made camp.... (cue spooky music)
9. september 2008
11th session
Valmer didn't kill the new catch, in fact, Joe got to live. Full stop. He was interrogated, and our heroes learned that Durnam Ironfoot wanted them dead because they had interfered with his business, and cost them a lot of money.
Lordday 26th Apryyl Year XYZ
Back at the Inn, Elar runs into Mr Joshua, the man who originally set them up and caused the original members of the group to be captured by kobolds.
A lot of stalking and investigating later, several things were clear. Joshua was in league with Durnam Ironfoot and the Dark Finders. Maybe even a member. Aside from being the local undertaker, he was also managing at least one building, called nr 37. Our heroes (whom Joshua didn't know) set a trap for Joshua, telling him a heartbroken tale of missing relatives, and asking if he could help, citing unknown sources. They followed him, and saw him talk to Durnam, outside what turned out to be a "private" Inn, the Dark Horse.
Sonday 27th Apryyl Year XYZ
Further questioning of Joe (who was held captive at the Black Raven Inn, revealed that Joshua was indeed part of it all, and that there was a secret way into the Dark Horse, via the sewers.
The same evening, our heroes snuck inn, and assaulted Durnam Ironfoot and some of his lackeys. After a very long and lethal fight, our heroes managed to come out ahead, killing everyone else. Or so they thought. While they were investigating a secret area below the carpet, Durnam fled. He was after all, not totally dead. They did find a lot of compromising information, not only of the slaver ring, but also information that was putting Durnam and Mr- Joshua in league with Thomas Jensson, captain of the guard in the Night Ward. Apparently, the Dark Finders, via the hellish contacts of Durnam, had made a pact with a coven of witches in Deepmarsh. They provide (by unknown means) control over Jensson.
Lordday 26th Apryyl Year XYZ
Back at the Inn, Elar runs into Mr Joshua, the man who originally set them up and caused the original members of the group to be captured by kobolds.
A lot of stalking and investigating later, several things were clear. Joshua was in league with Durnam Ironfoot and the Dark Finders. Maybe even a member. Aside from being the local undertaker, he was also managing at least one building, called nr 37. Our heroes (whom Joshua didn't know) set a trap for Joshua, telling him a heartbroken tale of missing relatives, and asking if he could help, citing unknown sources. They followed him, and saw him talk to Durnam, outside what turned out to be a "private" Inn, the Dark Horse.
Sonday 27th Apryyl Year XYZ
Further questioning of Joe (who was held captive at the Black Raven Inn, revealed that Joshua was indeed part of it all, and that there was a secret way into the Dark Horse, via the sewers.
The same evening, our heroes snuck inn, and assaulted Durnam Ironfoot and some of his lackeys. After a very long and lethal fight, our heroes managed to come out ahead, killing everyone else. Or so they thought. While they were investigating a secret area below the carpet, Durnam fled. He was after all, not totally dead. They did find a lot of compromising information, not only of the slaver ring, but also information that was putting Durnam and Mr- Joshua in league with Thomas Jensson, captain of the guard in the Night Ward. Apparently, the Dark Finders, via the hellish contacts of Durnam, had made a pact with a coven of witches in Deepmarsh. They provide (by unknown means) control over Jensson.
2. september 2008
10th session
After realizing that the damn portal wouldn't close, Carric and Valmer started to inspect the portal. It soon became obvious to them that it wouldn't close on it's own, and that something would soon be able to pass through. After reviewing their options, as well as the notes concerning the ritual that was opening the portal, they decided to try to manipulate the flow of magic and close the portal- Alas, it didn't work. Valmer failed in controlling the magic, and it ran wild, creating an explosion. Luckily noone died from the explosion. At this point, the heroes decided that it would probably be safer to rest elsewhere.
They also decided that it would probably be a smart idea to contact who was able to close the portal. Using a ritual, Carric used an animal to contact his mentor, Trevor of Kord. Carric gave him directions to the place. After that, they headed to Winterhaven (Blue Oyster Inn) to wait for the cavalry. It arrived quite soon, but when the clerics and paladins of Kord accompanied our heroes down into the temple of Orcus, they found a portal that had already let something by. Something big. They proceeded to close the portal, and then return to Drahar. Our heroes, not feeling they had many options, decided to follow the clerics.
Back in Drahar, they found a place in at the Blue Unicorn in the Night Ward. There they spent some days relaxing, splitting the loot, while Carric created everybody some magical items.
Freeday 25th Apryyl, Year XYZ
Then, as they were ready to head to Castle Whiterock, they one night got jumped on the way home by some members of the Dark Finders. After killing and interrogating a bit, they headed home to sleep and think about things. During the night, they woke up with the Inn being set on fire, and gang members everywhere, trying to kill them. Once again, they manage to kill the Dark Finders, and caught someone to interrogate... Maybe Valmer won't kill this one too soon :)
They also decided that it would probably be a smart idea to contact who was able to close the portal. Using a ritual, Carric used an animal to contact his mentor, Trevor of Kord. Carric gave him directions to the place. After that, they headed to Winterhaven (Blue Oyster Inn) to wait for the cavalry. It arrived quite soon, but when the clerics and paladins of Kord accompanied our heroes down into the temple of Orcus, they found a portal that had already let something by. Something big. They proceeded to close the portal, and then return to Drahar. Our heroes, not feeling they had many options, decided to follow the clerics.
Back in Drahar, they found a place in at the Blue Unicorn in the Night Ward. There they spent some days relaxing, splitting the loot, while Carric created everybody some magical items.
Freeday 25th Apryyl, Year XYZ
Then, as they were ready to head to Castle Whiterock, they one night got jumped on the way home by some members of the Dark Finders. After killing and interrogating a bit, they headed home to sleep and think about things. During the night, they woke up with the Inn being set on fire, and gang members everywhere, trying to kill them. Once again, they manage to kill the Dark Finders, and caught someone to interrogate... Maybe Valmer won't kill this one too soon :)
26. august 2008
9th session
After killing the hobgoblins and looting their lair, our friends moved on. And right into a nasty room full of traps, where Carric got trapped in a water-whirlwind trap, encased by an arcane wall. Meanwhile, the rest were battling a huge statue of Orcus, and some forcebreathing stonedragons that were defending the control panel. Despite Valmer thinking it would be a great idea to smash his axe into one of the two control panels, Tagron managed to diffuse the traps.
Next they found what was Kalarel's private chambers. They found his diary, and a lot of gold. Tagron scouted down some stairs, and could hear chanting. The diary told them that this Kalarel character was apparently in the process of making a ritual that would open a rift, and let Orcus in. They even found a lot of notes regarding the ritual. Judging from the diary, they still had about 1½ day until it would be finished, so they decided to get a good night's rest, and then head down. Truxas, who wasn't in as bad shape as the rest of them, volounteered to stay up the whole night, guarding the others.
Freeday 18th Apryyl, Year XYZ
Ready for the final battle they moved down, into the temple of Orcus. Down there, they first battled Marcus, some vampires and some zombies that died really quick, as well as some dark fey creature, looking a bit like a gnome, yet not. But as it turns out, it was not over. The ritual was being conducted under the temple, where Kalarel was just about to open a portal. In fact, there was a shadowy arm which was trying to claw it's way through. A long and hard fight later, and our heros had killed Kalarel, but alas! the portal did not seem to close..
Next they found what was Kalarel's private chambers. They found his diary, and a lot of gold. Tagron scouted down some stairs, and could hear chanting. The diary told them that this Kalarel character was apparently in the process of making a ritual that would open a rift, and let Orcus in. They even found a lot of notes regarding the ritual. Judging from the diary, they still had about 1½ day until it would be finished, so they decided to get a good night's rest, and then head down. Truxas, who wasn't in as bad shape as the rest of them, volounteered to stay up the whole night, guarding the others.
Freeday 18th Apryyl, Year XYZ
Ready for the final battle they moved down, into the temple of Orcus. Down there, they first battled Marcus, some vampires and some zombies that died really quick, as well as some dark fey creature, looking a bit like a gnome, yet not. But as it turns out, it was not over. The ritual was being conducted under the temple, where Kalarel was just about to open a portal. In fact, there was a shadowy arm which was trying to claw it's way through. A long and hard fight later, and our heros had killed Kalarel, but alas! the portal did not seem to close..
19. august 2008
8th session
As it turns out, the yelling hadn't reached whoever the hobgoblin was yelling for. But not long after he died, another hobgoblin guard walked nearby, but luckily, he didn't notice the dead body, nor the hiding heroes.
They chose to progress deeper into the dungeon, and soon found themselves swarmed by a lot of hobgoblins, led by Warchief Krang. The fight quickly turned ugly. Nadarr died, Torrinn and Brocun were captured (and then executed), and Torn and Muffin fled.
Torsday 17th Apryyl, Year XYZ
A little week later, Torn and Muffin return to Danar Hold with some new companions, lusting for revenge. While Warchief Krang hasn't had the time to find new hobgoblins or goblins, he somehow has acquired a small group of zombies to help him. As soon as Muffin (who is scouting) peaks his head into the chamber, he is jumped by Krang and slain quicker than you can say "SPLAT". Despite losing one of their own early on, the heroes manage to kill Krang. Amongst the things they find on him, there is a letter saying:
Warchief Kang
We are very pleased that you have chosen to accept the offer that your ally, Kalaren, chose to refuse. We will gladly buy any sentient humanoids you can catch, although price will depend on age, gender, race, health and some other things.
If you deliver your captives to our mutual kobold friends of the Green Serpent Tribe, we will get your gold payment deliver shortly thereafter. If you on the other hand wish your money upon delivery, you can bring the captives to some of our other allies, the "monks" of the Iron Fist. They are located in the ruins of Castle Whiterock, directly 60 miles south-east of Danar Hold.
Regards, Warchief Kruul
They chose to progress deeper into the dungeon, and soon found themselves swarmed by a lot of hobgoblins, led by Warchief Krang. The fight quickly turned ugly. Nadarr died, Torrinn and Brocun were captured (and then executed), and Torn and Muffin fled.
Torsday 17th Apryyl, Year XYZ
A little week later, Torn and Muffin return to Danar Hold with some new companions, lusting for revenge. While Warchief Krang hasn't had the time to find new hobgoblins or goblins, he somehow has acquired a small group of zombies to help him. As soon as Muffin (who is scouting) peaks his head into the chamber, he is jumped by Krang and slain quicker than you can say "SPLAT". Despite losing one of their own early on, the heroes manage to kill Krang. Amongst the things they find on him, there is a letter saying:
Warchief Kang
We are very pleased that you have chosen to accept the offer that your ally, Kalaren, chose to refuse. We will gladly buy any sentient humanoids you can catch, although price will depend on age, gender, race, health and some other things.
If you deliver your captives to our mutual kobold friends of the Green Serpent Tribe, we will get your gold payment deliver shortly thereafter. If you on the other hand wish your money upon delivery, you can bring the captives to some of our other allies, the "monks" of the Iron Fist. They are located in the ruins of Castle Whiterock, directly 60 miles south-east of Danar Hold.
Regards, Warchief Kruul
12. august 2008
7th session
After the multiple battles with the goblins, the heroes decided to take an extended rest in Balgor's room, which they locked from the inside. At night, Muffin noticed that someone was trying to open the door from the outside. When it figured that the door was locked, it ran away. The heroes, under the leadership of Nadarr, decided to move to another room, and ambush whoever would be coming.
Hiding in a store-room, they didn't wait long. They heard commotion outside, and charged out, surprising some goblins with their guard drakes. They were not alone, and soon a hobgoblin patrol joined the fun. After yet another long and hard battle, with most of the heroes still exhausted from the last day of exploring and fighting, our heroes were finally done. As in - really time to rest. Luckily, nothing more interrupted their sleep for the rest of the night.
Tirsday 8th Apryyl, Year XYZ
They chose to head downstairs, through the previously locked door, as the key they found on Balgor, fitted said door. Down the stairs, they found a small maze, with various magical traps that caused those affected to run away in fear. Soon they stumbled over a large group of zombies, which almost killed Elar. Else it was fairly easy fight.
Moving on, they found yet another set of stairs, leading down. As they descended, they were challenged by some hobgoblin guards. Not knowing the secret password, they had no choice but to engage. The hobgoblins locked them up in the stairwell, blocking the way with a shieldwall that proved hard to get by. Meanwhile, a second row of hobgoblins used halberds and hammered on the frontliners of our heroes. A huge deathjump spider was also released by the hobgoblins, wrecking havoc in the back rows of our heroes.
After a long fight, our heroes were winning. Then the last hobgoblin ran, yelling for help. The heroes followed in hot pursuit, managing to catch him in the corridors, just before arriving to another big room.
Hiding in a store-room, they didn't wait long. They heard commotion outside, and charged out, surprising some goblins with their guard drakes. They were not alone, and soon a hobgoblin patrol joined the fun. After yet another long and hard battle, with most of the heroes still exhausted from the last day of exploring and fighting, our heroes were finally done. As in - really time to rest. Luckily, nothing more interrupted their sleep for the rest of the night.
Tirsday 8th Apryyl, Year XYZ
They chose to head downstairs, through the previously locked door, as the key they found on Balgor, fitted said door. Down the stairs, they found a small maze, with various magical traps that caused those affected to run away in fear. Soon they stumbled over a large group of zombies, which almost killed Elar. Else it was fairly easy fight.
Moving on, they found yet another set of stairs, leading down. As they descended, they were challenged by some hobgoblin guards. Not knowing the secret password, they had no choice but to engage. The hobgoblins locked them up in the stairwell, blocking the way with a shieldwall that proved hard to get by. Meanwhile, a second row of hobgoblins used halberds and hammered on the frontliners of our heroes. A huge deathjump spider was also released by the hobgoblins, wrecking havoc in the back rows of our heroes.
After a long fight, our heroes were winning. Then the last hobgoblin ran, yelling for help. The heroes followed in hot pursuit, managing to catch him in the corridors, just before arriving to another big room.
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