25. februar 2010

The Second Age - Session 6

Lordday 25th Zeptambor, Year 599
After the last few weeks of excitement, The newly named Fallcrest Dragonslayers decided to take a couple of days relaxing and deciding whether they should go find out what was behind the treasure map, look for Mistress Adele or hunt some goblins.

In concert with the Lord Warden, they decided to go find the goblins that sporadically attacked the farms south of Fallcrest. While they waited, they were approached by River, an elven ranger, who had been sent by the Lord Warden. Maybe he could be useful in tracking down the goblins.

As they were leaving the south gate, they were stopped by a small group of children who wanted to know what the famous Dragonslayers were up to. One of them, a young boy, also had a pie from his mother to the famous adventurers. Kavaki thanked the kid for the pie and told the kids some story about dragons big as mountains, and then the Dragonslayers were on their way south, towards the farms who had been suffering from the goblin attacks.

They hadn't traveled for many miles when smoke in the horizont indicated they were heading the right way. When they arrived at the scene, they found a farm and barn which had been burnt down, with most of a family who had been killed. The fighter had died fighting, with scythe in hand, the son of the family had been locked up in the barn while it was burned down and the mother had been suspended up in a tree, and then used as a human piñata. Kavaki also found a doll amongst the destruction, which indicated that there was a little girl somewhere, and since they found no body, they decided she had probably been kidnapped. River recognized the arrows as those used by the Green Warrior Goblin tribe, one of the larger goblin tribe of the Silent Forest.

After a couples of hours in the forest, tracking the goblins who they figured had a 12 hour head start, they suddenly spotted a goblin caster hiding behind a rock, some 60 feet ahead. As River tried to circle around to get a shot, the others hovered back, waiting for the ranger to be in place. Before he got that far, the goblin called out to them, demanding to know where they were going and what they were doing here. As it turns out, he wasn't really all that interested, it was merely a ruse to lure the Dragonslayers a bit closer to him, so that his 9 friends hidden in small holes dug in the ground could spring up and surprise them. Little good did it do the goblins, since the Dragonslayers were way too big a mouthful. Soon enough, the goblins were dead, and although especially Dobukan took quite a few hits, it was not a big challenge.

With the goblins dead, the Dragonslayers tracked on, heading further west into the Silent Forest. They didn't get far though. About 2 hours later, while traversing a clearing, Dobukan suddenly found himself with a couple of crossbow bolts in the gut. 4 goblins were hiding in the bushes and trees, and had caught the Fallcrest heroes in a deadly crossfire. Luckily for the Dragonslayers, River proved that he too was very adept with a bow, and the first goblin went down to his first double-shot. Slowly but surely the tide of the battle turned, although for some, it consisted mostly of trying to hide from the arrows coming from the edge of the forest.

After a short break, the Dragonslayers of Fallcrest continued onwards. Towards evening, they spotted a wall (of a ruin) standing next to a hill. River tried to snuck over to the wall to see what was behind the wall, but no sooner had he started to move, before his foot caught a hole full of dry leaves, alerting the goblin behind the wall that something was up. He fired a quick shot at the elf, and jumped down from the wall, out of sight. Kavaki immediately took up pursuit, but when he realized that the goblin had run down some stairs to a crypt beneath the hill (which was the only thing behind the wall), he decided to not follow the goblin in. Instead he took up place over the entrance/exit, while motioning the others to come in view of the stairs and hide behind some trees.

They didn't have to wait long. A couple of minutes later, a goblin head came in sight and Kavaki made short work of it, by cleaving the poor creature with a single stroke of his longsword. No sooner had he done that, before 5 goblins rushed out to defend their lair. The battle was pretty fierce, with especially Kavaki taking a beating from the goblin crossbow archers. Down he went, and things were looking fairly bleak for a while, but the Dragonslayers managed to turn things around. Except that the goblin voodoomaster arrived as well, and really made the Dragonslayers work for their pay. Kavaki was first blinded, then downed for the third time, and since River was running around blinded as well, it definitely looked like the end of a short career there. Luckily for them all, River broke his blindness just in time to help Dobukan kill the voodoo-goblin and end the battle. Which was just in time as Kavaki was hovering on death's door.

Down in the crypt, which turned out to be several rooms, they found some treasure (gold and rituals) and the kidnapped girl, an 8-year old called Melissa. After searching the place thoroughly to see if there were any leads that would connect the goblins with Mistress Adele or to a fellow named Krusk which had been mentioned by several goblins ("Kill me all you will, Krusk will deal with you" and things like that), they decided to move outside and rest for the night.

Sonday 26th Zeptambor, Year 599

In the morning, as they prepared to leave, they were attacked by 3 dog-sized spiders, but that didn't even break a sweat for our favorite Dragonslayers. After dispatching the spiders with ease, the Dragonslayers decided to head home and deliver the news of their success to the Lord Warden and the girl to someone better suited to help her.

The trip home was fairly uneventful, as nothing hostile was encountered. The only thing approaching drama was when Melissa started to ask about her parents, and, when figuring out that her parents were dead, if Kavaki was her new dad. His hesitation made the rest of the Dragonslayers pretty loud - they apparently did not want him to say yes...

Once they got to Fallcrest and reported their news, they decided to strike out again after gathering some intelligence. They had gathered that kobolds and goblins rarely worked together, except under the leadership of some powerful figure, usually a dragon, giant or the like, and they were convinced that Krusk, whoever he was, would have the information they would need to uncover this mystery.

Mansday 27th Zeptambor, Year 599
Before heading out again, after taking a good night's sleep, Kavaki had a talk with Kama, the owner the Blue Moon Alehouse, and convinced her to take care of Melissa.

23. februar 2010

Goblin Loot - Rituals

Skull Watch

As you complete the halting words of power, a light shines from the grim skull’s sockets before fading again into blackness.

Component Cost: 80 gp
Market Price: 175 gp
Key Skill: Arcana (no check)
Level: 4
Category: Warding
Time: 10 minutes
Duration: 4 hours

You enchant a skull to watch over an area and alert you when something intrudes. The skull uses your Perception modifier with a +5 bonus. It cannot hear or smell, and it never considers you an intruder. In addition, you can designate any number of other individuals as nonintruders. When you perform the ritual, you can also designate one or more categories of creatures that the skull will ignore. You can define these categories by obvious physical characteristics (such as height, weight, or body shape), creature type (such as humanoid), creature race (such as hill giant), or obvious equipment (such as a creature carrying a shield with a flame emblazoned upon it).
When the skull detects an intrusion, it mentally alerts you if you are within 1 mile. At any time during the ritual’s duration, you can choose to look through the skull’s eyes as a standard action. While you look through the skull’s eyes, you cannot see through your own and are considered blind. You can end this effect as a free action.
The skull can be moved from its original position during the ritual’s duration without disturbing the effect. Destroying the skull ends the effect, and you are not magically made aware of the skull’s destruction (though you might already be alerted about intruders).


Familiar Mount

Your familiar grows large enough to carry you to your destination.

Component Cost: 25 gp
Market Price: 175 gp
Key Skill: Arcana (no check)
Level: 4
Category: Ritual
Time: 5 minutes
Duration: 12 hours

Your familiar grows to Large size and can accommodate you as a rider, and it is in active mode for the duration. If the familiar takes damage equal to 5 + one-half your level or more, it returns to its normal size and to passive mode. You can also end the ritual by returning the familiar to passive mode with a minor action, as normal.

New Map of Second Age area

17. februar 2010

The Dragon's Loot

Armor of the Undying

Crafted for the very first hobgoblin emperors, when the world was still young, this scale armor is one of the oldest there is. The ancient symbols of power that adorn this dark blue-black scale armor are today completely incomprehensible to all but the oldest of dragons.

Enhancement: +1 AC
Property: You do not fall unconscious from lack of hit points until you fail your first death save.


Aguil, Kingslayer

This unique axe, made of darkwood, but hardened by the tears of an angel, was used to kill King Swarhir III, more than 2500 years ago. The axe had been crafted specifically to his personal guard, to help him protect the king. Irony when it is best.

Enhancement: +1 attack rolls and damage rolls

Critical: +1d12 radiant damage

Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light).

Property: As a free action, you may change the damage type of all damage dealt by this weapon to radiant damage.


Protector’s Edge

According to legend, this sword was given to the first wardens by The World Serpent itself.

Weapon: Longsword
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 fire damage, or +1d10 fire damage while you’re in a guardian form

Property: Whenever you are in guardian form, you may add your Con modifier to any damage you deal with this weapon.

Power (Daily * Fire): Free Action. Trigger: You hit an enemy with your Warden’s Fury power using this weapon. Effect: That enemy takes ongoing fire damage equal to 5 + your Strength modifier.


Life-giving Water Skin

This worn brown leather waterskin contains a unlimited quantity of life-saving yellow liquid that smells and tastes like curry.

Power (At-Will): Standard. You spray the liquid on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.

Power (Daily): Standard: You spray the liquid on an adjacent dying creature. That creature heals a number of hit points equal to its healing surge value and gains temporary hit points equal to 5 + your intelligence modifier.

The Second Age - Session 5

Tirsday 21st Zeptambor, Year 599 (continued)
After getting everyone on their feet, the yet to be named heroes debated hotly on whether to pursue Mistress Adele or not. They figured they needed at least a small break before tracking her down and confronting her. But it proved too hard. Not many tracks to follow in the sever, and Kavaki soon had to give up. Instead they decided to head up to the surface and go tell the Lord Warden that they had found the nest of the Ravens and had taken care of that problem. He was of course more than pleased, and rewarded them handsomely. After telling him about what had happened, they realized that in their haste to catch Mistress Adele, they had completely forgotten to search the guildhall and all the rooms, so back down they went. As it turned out, that was a good idea. While there was no significant treasure, they did find directions to a kobold camp sketched on some paper. The thief in question must have been used to deliver messages or something. Obviously there was a connection.

Before heading north, they swung by the House of Sun, once a great temple to Pelor, now run only by a lonely dwarf priest named Grundel. They wanted information about what kind of creature Mistress Adele could be, although they were already convinced that she was some sort of undead creature, perhaps a vampire. Grundel couldn't really help them, but since they seemed convinced they were fighting undead, he did give them a couple of bottles of holy water, and a blessing of Pelor for the road.

After buying some rations and some sun rods, the party of heroes headed north, following the thief's directions . After 5-6 hours, they found themselves standing on the river bank of the Jade River. This time however, there was little trouble getting over to the other side, since all present were adept swimmers. They continued north for a while, until they decided to rest for the night. Kavaki found them a nice spot, which secured them a good night's rest.

Onsday 22nd Zeptambor, Year 599
The next day, they pushed further north, soon finding the ruins of an ancient tower that Garel-kai is convinced was built by kobolds, however odd that sounds. Not far from the ruined tower, they found (still following the notes, of course) a clearing with 3 man-dragon shaped statues in the middle. Scouting the clearing, the heroes were soon jumped by 4 kobolds, but they were quickly dispatched. Kavaki found an entrance to the kobold warrens behind some bushes. The entrance was actually fairly wide but as they got in, the heroes found that none of them could walk upright around in the tunnels.

Once inside, the party quickly realized that the sneaky kobolds had made a small maze of corridors. Going a bit around randomly (there were tracks everywhere) they eventually stumbled on a spear trap, shewering both Kavaki and Tokiel. Almost immediately after, the place was crawling with kobolds running in and out, throwing javelins at our heroes. The battle moved around in the corridors, and suddenly the party were split up, and Tokiel found himself alone with 3 kobolds. A few seconds later, Tokiel was down. With everyone spread out, it took some time for the others to find out that Tokiel was down and in need of help. Unfortunately, by that time, the rest of the party was fighting both Griina (Kobold Highpriestess) and Korak (Green Dragon, encountered earlier), as well as quite a few kobolds. Garel-kai tried to get back to Tokiel, but was repeatedly blocked by the kobolds. Tokiel died just seconds before Garel-kai got to him with a healing potion. At the other end of the battle, Kavaki and Paavu had killed Griina and most of the kobolds, but were struggling with Korak. Kavaki went down, with poison in his system, but Paavu managed to kill the green menace and Garel-kai got back just in time to save Kavaki.

With all the enemies dead, the heroes searched the caves and found the dragon's lair and treasure, but no more clues regarding the connection between the kobolds and Mistress Adele. They then headed back south towards Fallcrest, with the corpse of the dragon. On the way home, they dodged what sounded like a really, really big boar, before resting for the night.

Torsday 23rd Zeptambor, Year 599
The next morning they got home to Fallcrest. There they found themselves the heroes of the day, being dragonslayers and all. At least a couple of hundred people followed them through the town when they arrived, carrying the green dragon's corpse.

While the Lord Warden was happy that they had eradicated the kobold tribe that seemed behind the attacks on the town, he was disappointed that they had not managed to take at least one prisoner to interrogate. But as Paavu said, it is kinda hard to remember to not kill when you are being swarmed and have a dragon on your ass. With the war coffers being low-ish, the Lord Warden asked them to settle for his gratitude for this time around. Instead he introduced the party to Durham, personal (dwarven) smith of the Lord Warden, so that Paavu could get the dragon's head mounted on his helm.

As they exited Durham's forge, a kid yelled: Hey look, it's the Fallcrest Dragonslayers!

13. februar 2010

The Second Age - Session 4

Tirsday 21st Zeptambor, Year 599 (continued)
After tying up the illusionist, our heroes decided to interrogate him on the spot, instead of contacting any authorities. Despite doing their best, he would say nothing but: "I can not betray the mistress". Even a knife through the hand and under the knee-cap could not make him talk. This convinced Torkiel that he was under some spell exerting mental control beyond normal means.

Using Hand of Fate, Dobukan found that the wizard was below. Searching through a ravaged laboratory turned up a trapdoor and a recently dug tunnel below, leading to the sewers.

After a quick foray into the rather disgusting sewers, the party returned to the tower in order to search it for more clues. In the bedchamber, they found Yuzura, a magical dagger that Torkiel immediately claimed as his.

Not satisfied with the clues they had, the heroes shoved the unconscious illusionist into a big bag and made their way to the Temple of Erathis. After a short talk with an acolyte, they gained access to High Priestess Dirina of Erathis.

After a short but hard negociation, Dirina agreed to try to remove the enchantment from the captured illusionist. Alas he didn't survive the removal. Angry that she hadn't mentioned that this was a possibility, the heroes demanded a refund. No luck on that. But she did offer them a discount on a speak with dead ritual. Via their questions, they learned that the illusionist was merely there too look for additional components and scrolls and that Mistress Adele was a woman who had taken over the Ravens and that she was controlling the members by magical coercion.

After the transactions were done, Dirina blessed the party, but little did that help their mood. They swore never to return to the church of Erathis.

Back to the tower and sewers the party went, determined to find the wizard and Mistress Adele. After a couple of hours of searching, some castings of Hand of Fate, and a lot of swimming around in shit, they finally found a secret entrance leading up. Following the tunnel, they stumbled over a rogue counting money in front of a door.

Retreating a bit back, the party had a talk about what to do. When they finally agreed to bluff their way in, the rogue was gone. Instead they found themselves standing in front of the door, not sure whether they should head in or wait.

Suddenly the door opened, and without looking, Torkiel blasted away, killing a young girl of about 11-12 years.

Now there was no way back, they felt. Entering the headquarter of the Ravens, the heroes started to snoop around. They found a lot of sleeping rooms, and a guildhall full of thieves and thugs. Not wanting to take them on all at the same time, they explored further. After dealing with a trap on a chest in one of the rooms, the heroes finally found the wizard. Unfortunately, he was pretty dead, hanging in chains up on a wall, with his entrails half hanging out, half laying on a stone on the floor in front of the wizard's body.

Dobukan used a quick ritual, Last Sight Vision, to see what the wizard experienced just before dying. After his vision, Dobukan stated: "I do not think she is human". When asked, he told how a raven-haired relatively young girl had been casting a ritual, while eating the entrails of the wizard.

Garel-Kai mused that it might be some sort of ancient ritual that allows you to draw out of the power of arcane spellcasters while they die.

Determined to deal with this threat, the party decided to set up an ambush to take out some rogues, before confronting the majority of the inhabitants of this secret hold-out.

Unfortunately while good, the ambush plan was not air-tight, and after killing 5-6 rogues, one managed to escape. The heroes followed in pursuit, ending up facing around 20 thieves, rogues and thugs in the main eating hall of the guild. Mistress Adele was there as well.

The fight was long but furious. Mistress Adele took some good hits and fled, but not before spending some time empowering a couple of thieves, turning them into raving maniacs that felt no pain and were thus very hard to kill.

In the end, the heroes managed to kill all the thieves. And no one died, although it was close. Especially Kavaki was under a lot of pressure, and had to drink several healing potions to stay alive. They party also learned that Garel-Kai's focus was not on "healing", but instead on combat. "I only heal people when they go down".

With the thieves dead, the focus of the heroes soon reverted to Mistress Adele. Although pretty beaten up, they decided to find her immediately. Finding a secret door in a storage room, put them back on her trail and they found themselves once again in the sewers. Paavu rushed off to the right, while Dobukan was sure he had evidence that she had gone left. Unfortunaly for Paavu, Dobukan was wrong.

Not far from the others, Paavu was surprised by Mistress Adele, who dominated him and sent him back to kill his friends. Luckily, Paavu was no match for his 4 friends, but he did manage to bring Kavaki down and slow down the heroes so that Mistress Adele could escape.

9. februar 2010

Wizard tower loot

50 gp residuum and a dagger

Yuzura, Dagger of Luck

This ruby adorned dagger is a legend amongst bards. Crafted more than 800 years ago for Jazir Silvertongue, guildleader of the Fire Knives, Yuzura has been passed down for centuries, from guildleader to guildleader. It was said that as long as the dagger was in the possession of the guild, the Fire Knives would prosper and endure.

Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 damage

Property: Each encounter, you may reroll the first death save you fail.

Power (Daily): Free Action. Reroll an attack roll you just made with a +2 item bonus. Use the second result even if it’s lower.