220.000 gold!
Manual of the Planes
The pages of this tome display complex diagrams of planar destinations and provide insight into the portals connecting various locations within the planes.
Level: 21
Price: 225000 gp
Wondrous Item
Property: You can use the Analyze Portal ritual as if you have the Ritual Caster feat and are of the appropriate level. The ritual’s component cost is halved, and it takes half the time to complete the ritual. You gain a +4 item bonus to Arcana checks to perform the ritual.
Power (Daily): Standard Action. Change the destination of an open portal to any other destination, as long as you know the sigil sequence of the new destination. The portal resets to its normal destination after 1 minute.
First published in Manual of the Planes.
Blackshroud Dagger +4
Whenever this weapon snuffs out the life force of an enemy, it grants a boon in return.
Level: 20
Price: 125000 gp
Weapon: Axe, Heavy Blade, Light Blade
Enhancement: +4 attack rolls and damage rolls
Critical: Gain 4d8 temporary hit points
Property: Whenever an attack with this weapon reduces a target to 0 hit points or fewer, you gain concealment until the end of your next turn.
Plate of Durability +4
When your allies rely on you to keep fighting, this armor helps keep you in the fray.
Level: 19
Price: 105000 gp
Armor: Hide, Chain, Scale, Plate
Enhancement: +4 AC
Property: When you spend a healing surge to regain hit points, you regain additional hit points equal to the armor’s enhancement bonus.
First published in Adventurer's Vault.
Displacer Leather Armor +4
When wearing this armor, you appear as though you’re in many places at once.
Level: 19
Price: 105000 gp
Armor: Cloth, Leather, Hide
Enhancement: +4 AC
Power (Daily • Illusion): Minor Action. Any enemy making a melee or ranged attack against you must roll two d20s for the attack roll and use the lower result. This effect lasts until the end of the encounter.
First published in Adventurer's Vault.
Skull Bracers
These heavy bracers are each mounted with a long dragonlike skull.
Level: 17
Price: 65000 gp
Item Slot: Arms
Power (Daily): Minor Action. The next successful attack you make before the end of your next turn deals an extra 2d10 damage.
First published in Adventurer's Vault.
Feytouched Leather Armor +4
Materials from the Feywild are worked into this armor, improving your reflexes and allowing you to disappear briefly.
Level: 17
Price: 65000 gp
Armor: Leather, Hide
Enhancement: +4 AC
Property: Gain an item bonus to initiative checks equal to the armor’s enhancement bonus.
Power (Encounter • Illusion): Standard Action. You become invisible until the end of your next turn.
First published in Manual of the Planes.
Revenant Ankh
This powerful ankh temporarily imbues an ally with life force, allowing him to return to battle.
Level: 20
Price: 125000 gp
Wondrous Item
Power (Daily): Standard Action. Choose an ally within your line of sight who died since the end of your last turn. That ally returns to maximum hit points and is dazed.
The ally can’t regain hit points, gain temporary hit points, or recover from the dazed condition. At the start of each of the ally’s turns, the ally takes damage equal to his or her level. The ally dies again when reduced to 0 hit points or fewer or when the encounter ends.
No character can be affected by a revenant ankh more than once per day.
First published in Player's Handbook.
Lightning Reflex Gloves
These tight, black gloves grip your arms, making you twitch with nervous energy.
Level: 19
Price: 105000 gp
Item Slot: Hands
Property: Gain a +2 item bonus to opportunity attacks.
Power (Daily): Free Action. Use this power when an enemy provokes an opportunity attack. Take an opportunity attack, even if you’ve already used an opportunity attack this turn.
First published in Adventurer's Vault.
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